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How should Ubi make H6?
Listen to the fans
Do it their own way, like Nintendo
A mix between the two
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Features  → Chaos Magic

by Marelt Ekiran

HoMM 5 >Magic >Chaos

Chaos magic

Level 1:

- Bloodlust
Basis: Increases target attack by 25%.
Expert: Target also immume to fear.

- Sparks Basic: Damages every target in the three hexes before the caster. Damage determined by level and pyromancy.
Master: Also effects the four hexes behind the initial three.

- Fire aura
Basic: Extra damage determined by level and pyromancy.

- Speed
Basic: Increases speed by 3.
Advanced: Increases speed and movement by 3.
Master: Increases speed and movement by 5.

- Magic arrow
Basic: Damage determined by level and pyromancy. Master: Line of sight requirement cancelled.

- Slayer
Basic: Target does 50% more damage to level 6 creatures.
Advanced: Against all level 6 living dragons or draconics, 100% more damage.
Expert: 100% more damage against giants and titans.
GM: 100% more damage against all level 6.

- Torchlight
Basic: Cancels all darkness penalties on the battlefield.
Expert: Only cancels darkness penalties for allied creatures.

Level 2:

- Confusion
Basic: Target loses one turn.
Expert: Target loses one turn and retaliates with half strength while under spell.

- Mana flare
Basic: Reduces spell point cost of the battlefield by 2.
Expert: Reduces spell point cost for enemies only by 1.
GM: Benefits are only for own troops.

- First strike
Basic: Target attacks before other unit retaliates.
Master: Retaliation is before the other unit does it's initial attack.

- Misfortune
Basic: Reduces luck of target by 5.
Advanced: Reduces luck of target by 8.
Expert: Reduces luck to the minimum.

- Fire bolt
Basic: Damage determined by level and pyromancy.
GM: Line of sight requirement cancelled.

- Spell shackle
Basic: Damage per spellpoint used determined by level and pyromancy.

- Landmine
Basic: Landmine damage determined by level and pyromancy.
Places pyromancy x2 number of landmines.

Level 3:

- Bloodfrenzy
Basic: All allied targets increase attack by 25%
Master: All allied targets also immume to fear.

- Fire ring
Basic: All creatures surrounding target suffer damage, determined by level and pyromancy.

- Fireball
Basic: All creatures within area suffer damage, determined by level and pyromancy.

- Lighting
Basic: Target suffers damage determined by level and pyromancy.
Expert: 50% more damage against mechanicals.

- Magic mirror
Basic: Caster of hostile spell suffers 50% effect of spell cast on target.
Master: Also acts as a 50% magic resistance.

- Flaming lance
Basic: Caster conjures a flaming lance for himself, with damage done determined by level, attack skill, damage and pyromancy.
Master: Ignores fire resistance.

Level 4:

- Cloud of confusion
Expert: All targets within 3x3 radius suffer confusion.
GM: All targets have 50% strength retaliations during spell.

- Implosion
Expert: Target suffers damage, determined by level and pyromancy.
GM: All enemies surrounding target suffer minor damage, determined by level and pyromancy.

- Inferno
Expert: Area effect damage, determined by level and pyromancy.

- Mass first strike
Expert: All allied targets strike first when attacking.
GM: All allied targets retaliate before enemy attack.

- Cat reflexes
Expert: Target attacks twice.
GM: Enemy retaliation occurs after second attack.

- Mass misfortune
Expert: All enemy targets have luck reduced by 6.
Master: All enemy targets have luck reduced by 9.
GM: All enemy targets have maximum negative luck.

- Firestorm
Expert: Sets the weather to "Cindering".
Master: A Firestorm appears on the battlefield.

Level 5:

- Armageddon
GM: Targets all creatures on battlefield, including those with fire resistance.

- Disintergrate
GM: Big damage on target, determined by level and pyromancy. Cannot be raised or ressurected.

- Chain lighting
GM: Hits first target with full damage, determined by level and pyromancy. Damage halved until 5 targets hit.

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