- Defeat Normic and Caileen.
- Lysander, Proetho, and the best two other heroes (max level 18)
You start out with three towns and three heroes. Each town has units garrisoned in it, plus units available to be trained, so
have each hero visit the closest town and collect as many troops as
possible. That should make them tough enough to handle the neutral creatures nearby.
Then have your heroes explore the areas near the towns, collecting resources
as they go. There is plenty of gold available on the map, so you
should always pick experience when you find treasure chests. After
about a week, have your three heroes join together into one army (the
portals make this easy), and put a single squire into a second army so your
hero army doesn't have to waste time picking up stuff.
The heroes, along with numerous crossbowmen, squires, pikemen, and monks,
should be able to finish off most everything in the triangle formed by your
three towns. (The griffins to the southwest might still cause
problems.) While they're doing that, continue to build up your towns,
and make sure each one has a caravan. Then every so often train troops
at each town and send them to the most eastern one, because that's the one
closest to the road leading away from your part of the map.
Note that there are a couple quests in the area:
1. At location (81,43) you'll find Adamus' Retreat. If you return the
Ankh of Life to Adamus, he'll help you out (in the form of Proetho, a level
11 priest). This is a necessary quest, and since Proetho carries over
to the other scenarios, it's best to do it as quickly as possible. The
ankh is being held by the venom spawn at (53,74).
2. At location (38,56) you'll find a quest hut in the water. If you
kill the green flagged mermaids and harpies to the east, you'll receive a
seaman's hat. The quest isn't necessary or especially useful, but
you'll still need to take to the water so you can visit the blue keymaster's
tent at (49,31). Also, if you're in need of money, you can find an
oracle at (32,50), which will lead you to a treasure of 6000 gold. Plus, if you go to the patch of land at the eastern edge of the water,
you'll find three peasant huts there. Peasants pay taxes, so they're a
good investment. Just caravan them to a town and leave them there.
Once you're ready to push south, put your four heroes together and let
crossbowmen, monks, and either angels or champions take up the other three
slots. When you pass the monastery (which you should flag so you can
get more monks) head east into a little cul-de-sac area with a gold mine and
a couple archery ranges. If Proetho is a higher level than your other
heroes, then you can leave him in the triangle of your towns so he can visit
all the skill huts he missed before while the rest of your army explores the
cul-de-sac. Then you can join them all together before you head
To the west you'll finally encounter the lands owned by the Red and Teal
players. But first you can do another quest. At (86,79) you'll
find the home of a ôstressed-out womanö and she'll offer to trade you five
healing potions for 10 peasants. Since you should have a couple Life
magic spellcasters with you, the healing potions aren't really necessary,
and you can skip the quest.
Also, before meeting up with Teal and Red, you'll finally have to battle some
griffins. But with a large army you should be able to deal with them,
and it's even easier if you have angels, since they can resurrect any troops
who get killed. Otherwise, just let the griffins come to you, and try
to whittle down their numbers before engaging them with your melee troops
To the west of the griffins is a Teal town. It will have loads of
ranged attackers, but you can use your angels or champions to approach the
castle and attract their fire while the rest of your troops clear off the
turrets. It'll probably be messy, but you can use Song of Peace to
great advantage here if you have it. Regardless, taking losses is ok
since Teal and Red only have four towns between them, so every one you take
turns the tide in your favor.
Note: If you're using angels, don't have them resurrect your heroes. Your heroes will be resurrected automatically as long as you win. Instead, have the angels resurrect themselves, if necessary.
West of the town is another one, and this is where you'll probably find
Caileen. So destroy her army and capture the town, and then explore
the surrounding area. At (129,93) you'll find a quest gate, which will
only let you pass if you have Proetho with you. Beyond the gate you'll
find another gold mine plus the purple keymaster tent.
Back near the first Teal town is the blue keymaster gate. Beyond the
gate is another gold mine -- and also a few black dragons. You need to
kill the dragons for the quest hut at (106,115), so go ahead and do the
job. Then capture the mine and visit the quest hut so you can acquire
a dwarven hammer (which is needed for another quest).
East of the gate is Red's lands, so if you've been taking serious losses
during your battles, this is a good time to re-supply your troops. Between your five towns, you should be able to create quite an army
now. Then head east to meet Red.
From here on you just need to treat Red like you treated Teal. The only
difference is that Normic is a coward, and he's hiding behind Clodman's
Wall. So go to Clodman's house at (85,105) and give him back his
hammer. He'll then knock down the wall for you.
Normic is a level 24 General, and he'll have lots of troops with him, so feel
free to wait a while before attacking him. With seven towns behind you
you'll have all the troops you need (and then some), and once Normic is dead
the scenario will end.