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H7: What will you buy?
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What do you think of this one? A shot taken from the...[more]
Might and Magic News

Map Control Explained
H7: Guardian Angel: Murazel
Ubi Team Members: ComDevs
Live Chat Roundup
MM Heroes Online Giveaway
H7: Story of Duke Ivan
H7 : October Screenshots
Dev Chat Thursday
New Maps
H7: Revelations about Inferno.
H7: Revelations about The Dungeon
H7: Tales of the Ten Years War - Part 4.
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Map Control Explained  posted Thu, Oct 30 2014, 06:27 by Kalah 
Fans of the Heroes series who have played user-made maps have probably seen this kind of thing before; terrain features introduced by the map maker, designed to influence the gameplay. We might be talking about using forests of mountains to make certain parts of the map impassable; I myself have used timed events to remove these obstacles, in order to simulate the opening of a passage as explained in the story: "Your men have worked tirelessly and finally been able to clear the road". That sort of thing. Some of the more gifted map makers have created wonderful effects like this.

The Heroes VII developers have decided to kick this up a notch. This article explains how you can use things to your advantage on the adventure map, potentially making map strategy more important than ever:
"Choke points": Destructible structures such as bridges and teleporters, that are useful in linking towns with the surrounding areas.
"Area of Control:" Almost as in the previous game; controlling a town or a fort also gives a degree of control over the surrounding areas and resources.
"Forts:" A realistic feature, giving control over the surrounding area and strong fortifications against invasion. To successfully invade a territory, a player must take the fort or risk frequent quick-strikes from the army within.
"Outposts:" Forts in remote areas, controlling enclaves or territories far from your town. The caravan feature should be useful here.
"Caravans:" Function as a hero-less army on the adventure map. Can be attacked or interacted with while it moves across the map, making supply lines an important feature. After all, what is the use of reinforcements if they never arrive...?

All this sounds like a very interesting way of going about it; map strategy lies not only in the hands of a skilled map maker, but can also be exploited by a skilled player. The strategy when designing a map and when playing it now becomes more complex than ever.

H7: Guardian Angel: Murazel  posted Wed, Oct 29 2014, 04:20 by Aemaeth 
Heroes can discover new details about Murazel, the new Ivan's advisor. She's an archangel, close to Sandalphon and Michael, but she has got a different behaviour. She blames her people for the diparition of The Shantiris, and she's known for her friendliness for humans and other Ashan's races.
Because of past choices, she was unwelcome in both Empire and Angels places. Some mysteries appears after Sandalphon disappear and she will try to order the new Holy Empire.

Discover more information about Murazel, on Heroes VII Devblog.

Welcome, my friends.

Today I will tell you more about one of Ivan's advisors. While for reasons of my own I chose not to immediately disclose her identity during the first sessions of this Shadow Council, many among you have correctly guessed the name of the Angel sitting at Ivan's table. She is indeed Murazel, the Guardian Angel of Hammer Fall.


Ubi Team Members: ComDevs  posted Fri, Oct 24 2014, 04:26 by Kalah 
The official blog site has issued a new "meet the team" article - the first in a series of who knows how many instalments. This time, it's Arnaud and GaŽtan - the ComDevs in charge of the content of the website - who are the subjects of study. One thing we can certainly state is that the current communications policy is a big improvement over that of previous Ubisoft ComDevs: there is a single main portal for official news, the Facebook page is but a suppliment and you don't have to pay attention to Twitter and a myriad of other social media in order to stay up to date. Also, communication is fairly regular, and it even goes two ways, as Kimmundi has started to reply to some of the many comments made on the article. One can only hope that they are able to keep up with the flood of incoming questions.

Meet the Team: Part 1
Post a comment!

Live Chat Roundup  posted Sun, Oct 19 2014, 12:47 by Kalah 
In a 1 hour 20 minute session on Thursday, Xavier Penin and Julien Pirou played the demo map and answered some questions from the fans. Here's our roundup of what they talked about:

  • Town screens in 2D (3D is too expensive for what you get in return).
  • Governor feature in towns, so a hero can give town bonuses.
  • Quick combat is in.
  • No "Dynasty" online feature as in H6 since the fans hated it. All gameplay features will be available offline. Maybe there will be some other online bonus aspects.
  • Towns and forts have Area of Control. Attacking a fort (and winning) destroys the fort and the AoC. You can rebuild the fort at a cost. This should give players more reason to defend their forts.
  • Special resources: Dragonsteel, Dragonblood crystal, Shadowsteel, Starsilver.
  • H7 demons not related to Kreegans.
  • Avalanches can create impassable terrain on the adventure map.
  • No bosses like in H6, custom battles and events instead.
  • No random skills; players will have control of hero development.
  • Spells are back in mage guilds and can also be learned in other places.
  • You can destroy buildings in your towns (1 per turn).
  • No town conversions.
  • No eclipse, of course; the H7 story is 10 years after the last one. The story will be about the civil war. Each faction will have its own campaign related to the main plot.
  • No blood/tear system.
  • On the shadow council website (still in development), you can find info about the factions and creatures; if you click on a creature and use the Konami cheat code "up up down down left right left right b a" there will be some special animations.

That's it for this round, but the guys said they wouldn't mind doing more of these.

MM Heroes Online Giveaway  posted Sat, Oct 18 2014, 03:13 by Aemaeth 
Hello Heroes,

In order to celebrate the international launch of Might & Magic Heroes Online, Celestial Heaven's staff is proud to announce you a Giveaway.
The staff has 25 codes for a Starter pack, including the Spider Eater or the Golden Kappa in-game companion. Those codes worth nearly $7 in the game.
All players can ask for a code, you just have to PM Aemaeth to obtain your gain.

Don't worry if you miss this giveaway, CH's staff will organise more contest until the end of the year.

We would like to Thank Ubisoft for their contribution to this contest.

For more information about redeeming the code after the reception, see how to do it on MMHO website.

H7: Story of Duke Ivan  posted Fri, Oct 17 2014, 03:40 by Aemaeth 
Duke Ivan is maybe on the most important character of Heroes VII. This second son of Duke Vassily of Griffin didn't have the perfect young's life, in a perfect world.
Assassination and plot were present soon in his life, and he had to embrace his fate in order to rule on his Duchy.

Discover more information about his life and his personality on Heroes VII Dev Blog.

Well met, my fellow Shadow Councillors.

It is time for you to learn more about Duke Ivan and his inner circle. As they say in the Greyhound Duchy: "à tout seigneur, tout honneur." So let's begin with the one we want to see on the imperial throne, the Lord of Griffin himself.


H7 : October Screenshots  posted Mon, Oct 13 2014, 16:41 by Aemaeth 
Hello Heroes,

Might & Magic's team give us new screenshots of the game for this month of October. Those screenshots are a bit known by players, because of past presentations about Haven map against wizards.
Those screenshots are currently from the game, and texture are not final versions.

Find more informations and those screenshots on Heroes VII Dev Blog.

IgroMir has passed and a lot has changed on this website, so it's time for new screenshots from Might & Magic Heroes VII! Haven Magic Hero, Wolf Justicar, Wizard Apprentice and a beautiful heroic statue under the sun of Ashan...
Those screenshots are taken directly from the game with a high level of zoom. Textures and graphics are not final!


Dev Chat Thursday  posted Sun, Oct 12 2014, 19:24 by Kalah 
The official Facebook page has an announcement to take note of. This Thursday, Oct. 16th, there is a live chat with the Heroes VII devs on Ubisoft's official Twitch channel. That's this Thursday, 18:00 Central European Time.

Julien Pirou (Lead Designer) and Xavier Penin (Lead Game Designer) will participate in the live chat, presenting the game and answer your questions about the game.

Post a comment!

New Maps  posted Sat, Oct 11 2014, 14:46 by Kalah 
We have had some great influx recently: just the other day, we were sent a whole bunch of big maps made for Heroes III (SoD) - no fewer than eleven maps, actually. Go to this page to find them all.

Also, Yurian just sent me some maps for testing; one small H3 map made in collaboration with HeroOfPunk, and the other is an "impossible" size map for H5 made by Yurian and Markkur. You can find them both at our testing page.

H7: Revelations about Inferno.  posted Fri, Oct 10 2014, 07:58 by Aemaeth 
Each eclipse, hell rise up and invade Ashan's World, the Inferno's portal reveals all Sheogh's children. it's a time of devastation, destruction, luxury and nightmares.
Even if those eclipse augur wrong situations, it's always the time to discover Heroes and Champions.
Inferno must be known to fight them well, or join them gladly.

Discover more information about Inferno, the faction currently nominated to be the last one of the game, on Heroes VII Dev Blog.

Hello, friends. As promised, today I will tell you what I know about the infernal realm of Sheogh and its chaotic denizens. I won't be able to read you quotes from one of my old travelogues this time around, as I never visited Sheogh, obviously. But I've survived a few Bloodmoon Eclipses, so I have had a few opportunities to observe the Demons, sometimes from, well, a bit too close for my taste.
Post a comment!

H7: Revelations about The Dungeon  posted Thu, Oct 09 2014, 17:04 by Aemaeth 

Dungeon, a faction with a special attraction: people are fascinating about them, but fear from knowledge they can find about Dark Elves.
It's quite usual to want more information about this mysterious Might & Magic's faction, and players can be pleased with a news thread about Dungeon, one of two factions nominated to be integrated into the final game.
Find more about Dungeon on Heroes VII Dev Blog.

Well met, my fellow Shadow Councillors. Since I gave you information about the Elves of Irollan and the Dwarves of Grimheim, it feels natural to also share what I know of the mysterious Dark Elves of Ygg-Chall. The providence is indeed with this Council, as I am one of the few lucky surface-dwellers to have visited their capital city of Konos in the past and lived - or, well, you know - to tell about it. I think this was around 660 YSD, give or take a few years. Back then, it was not even an actual kingdom yet - only the burgeoning seed of a future nation.
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H7: Tales of the Ten Years War - Part 4.  posted Thu, Oct 09 2014, 16:50 by Aemaeth 
When HeroesVII's team started to give nice stories on Might & Magic's background, players welcomed this new feature. They have now published the fourth part of the Ten Years War, and we must admit, it's quite astonishing.
More they give us information about those events, more players can discover political games and diplomatic alliances in Ashan.
With this fourth part, players can easily understand how the situation turn into a nice political mess, and try to anticipate the next episode with some conjectures.

Learn more about the firsts battles between human realms on Heroes VII Dev Blog.


New H4 Potion Mod  posted Tue, Oct 07 2014, 16:32 by Kalah 
Taro has made a new for H4 WoW/Equi which makes the immortality potions more expensive. Their cost will be 9900 gold, slightly reducing the player's chance to spam with them. One weakness of H4 was that these potions, in combinations with such skills as Grandmaster Combat with Magic Resistance, made you virtually impossible to kill.

Theree are two separate files for WoW and Equilibris and original files from the game (just in case). The mod was made for the US English version and it might not work with other languages.

Find the mod here.

Heroes VII: Vote for Ivan's figurine !  posted Mon, Oct 06 2014, 14:38 by Aemaeth 
As usual, Ubisoft is known to have a long history of merchandising and producing goodies for a licence. After having produced Michael's figurine, a vote was conducted to present two posing for a new figuring of Ivan.
So two different posings are available into the vote (the Strategist and the Warrior), and as we speak, players prefer the first one, The Strategist posing (68%).

And you which one do you prefer ? Will you be interested about Heroes VII's goodies ?

See more about this vote on Heroes VII Dev Blog.

Dear Shadow Councillor,

For the first time in the Might & Magic history we are giving you the opportunity to express your opinion regarding a Heroes' Collectible. You now have the chance to vote for the Ivan figurine that will be included in the Heroes VII Collector Edition.

Ivan, Duke of Griffin, is the main character of Heroes VII. He wields the sword known as the Griffin's Resolve, a new blade forged by the Bloodsmiths of Hammer Fall and a symbol of Ivan's determination to bring peace to the Holy Empire.

Post a comment!

Sylvan Lineup, New Faction Vote  posted Thu, Oct 02 2014, 16:25 by Kalah 
The numbers from the Sylvan lineup vote have been released, and they are:

This means that the Phoenixes are out and that the lineup will be as follows:
Hunter/Master Hunter
Dryad/Oak Dryad

Blade Dancer
Druid/Elder Druid
Moon Doe/Sun Deer

Green Dragon/Emerald Dragon
Treant/Ancient Treant

In other news:
The next faction vote is up. Go here to vote for either Dungeon or Inferno. You have one month to do so.


Heroes Online : The game is now available.  posted Tue, Sep 30 2014, 14:46 by Aemaeth 
After some years on the beta test, Ubisoft and Blue Byte's team launch Might & Magic Heroes Online. All players can discover a new adventure in Ashan's world. Using a web browser, this video game reveals a huge graphic potential.

Because of the newss MMO aspects, we cannot realy compare this game to the others Heroes games, but PvP, cooperation and news fights mechanics are really interesting and allow you to test your strategic skills.

Become a new Hero and fight for your destiny on Heroes Online official website.


Become a Legendary Hero in the First MMORPG From the Heroes Series

CITY, COUNTRY - September 30, 2014 - Today, Ubisoft announced that Might & Magic Heroes Online has officially launched in French & English speaking territories. Players will now have access to the fully localized free-to-play online role-playing game developed by Blue Byte by signing up at www.heroes-online.com.

During the limited beta earlier this year, Might & Magic Heroes Online introduced a multitude of new features including siege battles, forgotten site quests and the player versus player arena. Listening to player feedback and incorporating community ideas has helped the Blue Byte team make Heroes Online the most accessible game of the series while still offering challenges for both veterans and new players.

Might & Magic Heroes Online is a full-scale adaption of the world famous Might & Magic Heroes franchise into a visually stunning game, combining classic gameplay elements of the Heroes games with online features such as guilds, friends and coop gameplay. Users can pick up their Heroes amongst the Haven or Necropolis factions, recruit fantastic creatures to build up their army and collect magical artefacts to prevail in combat.

Players can join Might & Magic Heroes Online by signing up on the game's official website for free: www.heroes-online.com.


Heroes VII : Armies of the light - Part 2.  posted Sun, Sep 28 2014, 08:45 by Aemaeth 
Some days ago, spies had taken blue prints and artworks about Holy Empire's armies, and they showed us basics units of this army. Today, we can discover more important units and those designs.
With all information, we can tell that they are quite similar between them, and it's created a true unity feeling. Nordic and Roman's medieval inspiration are definitely the base of Holy Empire's design.

New special units:
1. Chaplain
2. Abbot
3. Guardian
4. Justiciar
5. Cavalier
6. Cuirassier

Find those artowrks on Heroes VII Dev Blog.

And you, do you like this news artistic creation ?

Heroes VII : Tales of the Ten Years War - Part 3.  posted Sun, Sep 28 2014, 08:25 by Aemaeth 
New events and stories improve Heroes VII background, and players can discover the third part of the Tales of the Ten Years War.
The narrator reveals some information about the dawn of Ten years' war, and how the humanity fall into darkness...

Learn more about the casus belli between Greyhounds's Duchy and Unicorn's Realm, on Heroes VII Dev Blog.

Post a comment!

HC H7 Q&A  posted Sat, Sep 27 2014, 17:53 by Kalah 
The Heroes Community have issued a Q&A with the H7 producers. I thought I'd just give you the quick highlights:
* There will be a zoom function in battle mode.
* The map editor will allow mapmakers to use scripts.
* Primary attributes are in.
* Still secretive about the RMG and Sim Turns.
* Unique warfare units for each faction.
* Magic system close to the ones used in Heroes 3 & 5.

Read the full Q&A here.

Heroes VII: Resources presentation  posted Thu, Sep 25 2014, 15:00 by Aemaeth 
Resources represents one of the most important part for a Might & Magic game. Even Heroes VI had changed some mechanics about them, Heroees VII's team announce a full revamp of the system and introduce seven different resources.

In Heroes VII, developers introduce as well common resources, essential for creating towns. But for more rare items, no more gemstones, rubies and sulphur, players can discover special resources with specific roles.
Dragonblood crystal, Starsilver, Shadowsteel, Dragonsteel are now present in Heroes VII in order to allow players to create new buildings and special units.

Discover more information about this system on Heroes VII Dev Blog.


Heroes VII: Armies of the Light, Part 1  posted Tue, Sep 23 2014, 12:32 by Aemaeth 
Some spies gave information about a new army for the Holy Empire. They have found blue prints, artworks, and design for some units and animals.
Member of the council can discover the first work on Holy Empire units and see the influence retain to design them.
Those units have new skin, and have more Nordic influence than the past games:
1. Sentinel
2. Legionnaire
3. Crossbowman
4. Marksman
5. Dire Wolf
6. Silverback

Find the entire spy's report on Heroes VII dev Blog.

Heroes VII: Line up and model for Sylvan  posted Wed, Sep 17 2014, 15:55 by Aemaeth 
After having chosen Sylvans as the fifth faction of Heroes VII, players have some time to vote once more time and learn the line up for the faction.

Some models and artworks were published on the Dev Blog for players and they have a choice between three different line up, one base on the strength of the forest, the second based on the perfect balance, and the last one which unchained sylvan fury.

Find the list of units which will be implemented in the game:
1. Pixies
2. Root Snakes
3. Dryads
4. Emerald Knights
5. Twilight Stags
6. Green Dragon

If you want to see artworks and vote for your beloved line up, you can do it on Heroes VII Dev Blog..

Heroes VII : New song and screenshot for sylvans  posted Wed, Sep 17 2014, 15:41 by Aemaeth 
Two days ago, Might & Magic's team published a news sample song, edited by Paul Romero and Rob King. This song is actually The Elven Coronation, a huge event for sylvans faction. You will discover a theme very different that you were used to, with more Arabic ambiance.

In addition, a nice wallpaper was published on the website, and you can discover sylvan environment and a green knight.


The Elves are now part of Might & Magic Heroes VII, and to celebrate their victory, we wanted to offer you some presents to thank you for your participation in this decisive vote!

For the first time, discover the Sylvan Faction Theme "The Elven Coronation", another masterpiece from our talented composers, Paul Romero and Rob King.

Find more information about Heroes VII on the Dev Blog..

Hereos VII : Tales of the Ten Years War - Part 2.  posted Sun, Sep 14 2014, 05:34 by Aemaeth 
A new note was published on Heroes VII Dev Blog, and players can enjoy the second tale about the Ten Years War.
The narrator presents the event following Maeve's death and the organisation of a new Conclave tyo find an heir to the throne.

In a climate of betrayal and suspicion, discover how Human's Empire managed to stay united:

With Jezebeth's death, the Fourth Eclipse was finally over. But in the Empire the troubles were only beginning...


Maeve's death had been avenged. With Falcon's Reach reduced to a pile of smoldering ruins, the fallen Empress' body was taken to the imperial Summer Palace, near Whitecliff, in the Greyhound Duchy. There she received funerals worthy of her rank: her body was cremated, letting, as per the custom, her essence rise towards the sun towards Elrath.

No one could ignore the mounting tension during the ceremony. All the Dukes and Duchesses were in attendance.

Read the rest of the tale on Heroes VII Dev Blog.
Post a comment!

Vote for the Sylvan Lineup!  posted Fri, Sep 12 2014, 13:36 by Kalah 
After having decided that the fifth faction of Heroes VII will be Sylvan, the Shadow Council site now offers another voting opportunity for the fans: voting for the creature lineup. Good news for those afraid of having a faction full of elves; there is ample opportunity here to make sure the Sylvan faction contains creatures as well. Creatures such as treants, pixies, unicorns, phoenixes, dragons and snakes.

Visit the Shadow Council to vote!

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