Are you playing Heroes VII?

Got some funny or interesting things happening?

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Standing by. :)

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Might & Magic: Heroes VII was launched today. The wait is over, now it is time to see what the finished product actually looks like! I just downloaded the game (10GB) through Steam, but I presume downloading is not an option for everyone; thankfully, there are physical copies being sold as well.

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We will publish a review in due course, but only after playing the game properly and also trying to use the editor. In the mean time, you can all discuss the game in our forums.

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Ubisoft have announced that as Heroes VII approaches its official launch date, there will be two new streaming sessions on Twitch with Limbic and Ubisoft, respectively:

This may be your final opportunity to quiz the developers on the game's features. Wanna play your part?

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Today's Twitching session about the H7 map editor also featured an interview with Jon Van Caneghem, who had some interesting things to say about the early days of the franchise and the road it has taken to today.


  • Currently works on mobile games. Still races cars.
  • Tells of what it was like Heroes 1 and 2.The size of the team when working on H1 was 10-15 people, H2 needed about 50.
  • H2 started out as a strategy game, but went in the direction of RPG with the expansions.
  • Why was H3 such a success? They had learned from the earlier games, and lots of time was put into the editor.
  • Was surprised and pleased to hear that Heroes games was a success in Russia and China. Sales were low there (the games were pirated instead), so they didn't know.
  • Favourite Heroes game: H3 since he spent lots of time on it.
  • Some stuff about the Forge faction and mixing fantasy with sci-fi.
  • JVC felt the pressure to turn Heroes into a real-time game as more and more games went in that direction but eventually decided for it to stay turn-based.
  • Excited that Ubisoft took over the franchise and continued making games - that they would live on.
  • JVC was approached by Ubisoft back in the days of creating H5 but was busy with his new company and couldn't dedicate his entire time to they decided not to work together.
  • Favourite features of the Heroes games: balance and replayability, and having an editor players could use.
  • Questions from the VIP fans:
    • Would he still mix fantasy and sci-fi together if creating the games today? For the RPG games, yes. That was part of the original canon.
    • Kreegans invented as a race that would invade and cause havoc. Not the same as the Creators, which started off as being the dev team. The Ancients started out being the same thing as the Creators - the people making the game. It was integrated into the game when fans put the story together.
    • Did want to make an MMO but never got to try that. Also liked the direction Dark Messiah took, but generally just likes that new games are created.

Watch live video from Ubisoft on Twitch

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Our old buddy Marzhin popped by and said here will be another Twitch stream by Ubisoft on September 8th, this time featuring stuff about the H7 map editor, as well as what Marzhin calls "some surprises and announcements".

The official announcement about the video is here.

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We have gotten word that Limbic are going to set up a live stream of the closed beta #2 tomorrow. During the stream, Dan S and a level designer will be playing a skirmish map and answer questions from you fans, chatting and having a good time.

You wanna hang out with the devs?

Join the stream here at 15:00-18:00 GMT+2 (German time)

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The "gold version" of a game traditionally means the version that is printed on CDs/DVDs and shipped to stores for distribution. In later years, though, especially with the breakthrough of digital distribution, the term has become somewhat ambiguous: it usually means the finished product as the players see it on day 1 of sales.

The Heroes VII developers have now announced that the game is "content & feature complete", but that bugfixing and polishing will continue for another month right up until release on Sept. 29th. With Ubisoft, that means a "day-1 patch" to accompany the physical copies if that is what you have bought.

This final development is what the second beta test is for. If you're playing that, please help the devs all you can by reporting any weaknesses you encounter, so that the final version gets as good as possible. The devs would like you to focus in particular on multiplayer bug reports and AI optimization. Go here to read all about the second beta.

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Ubisoft are launching a second beta round next week. They are also giving away beta codes at random intervals, but they are snapped up quickly so you'll have to pay close attention to their Facebook account if you're going to get hold of one.

In this round, you will be able to play Haven and Academy, as before, and also Dungeon and Sylvan. There are 4 different maps.

For full info about this beta round, see this page.

If you're playing the beta, please pay special attention to the bugs that still exist and report them to the developer team. What we need at this point is not merely players trying the game, but actively contributing to its improvement. You can also post your general impressions in our forum.

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Ladies, Gentlemen - dear readers. For many years now, we have been trying to update our site, giving it new software that can stand the test of time. Something that can be supported by today's server providers and also more easily be updated when we need to in the future. After sterling work from our house-trained gremlins the last several weeks, we are well underway.

Our Round Table forums are up and running. There aren't many custom styles yet, that will take time. But we're working on it! The genius who designed those other nice skins of the old table, Robenhagen, has been forced (that torture chamber sure comes in handy sometimes) out of retirement to work on some new ones for us. Meanwhile, though: enjoy the new forum's features. :) The main news site is being put up now; things are moving forward. Old articles are being transferred so they can be read. Later, we will create some nice colours and design features, as well as maps and such goodies.

What has happened while we were away? Well, quite a bit. I'll summarize the highlights here, with links to off-site stories:

We also missed this year's Gamescom. You can read a final report here, and I'm sure more Heroes VII stuff will be revealed from here later.

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