New Sorpigal with Source
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
New Sorpigal with Source
New Sorpigal: Source
I guess it's a go then
Here's my work on the stable:
Stable WIP 1.0
Stable WIP 1.4
Stable WIP 1.6
Stable WIP 1.9
I'm thinking I'll probably use bump mapping on the outside to make the texture look more 'real', though I'm not quite sure if the Source engine can handle bump mapping.
I guess it's a go then
Here's my work on the stable:
Stable WIP 1.0
Stable WIP 1.4
Stable WIP 1.6
Stable WIP 1.9
I'm thinking I'll probably use bump mapping on the outside to make the texture look more 'real', though I'm not quite sure if the Source engine can handle bump mapping.
Last edited by DarthVadre on 09 Dec 2008, 21:12, edited 7 times in total.
Your perception determines your experience.
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
- darknessfood
- Round Table Hero
- Posts: 4009
- Joined: 02 Jul 2007
- Location: Netherlands
- Contact:
- Deadguy118
- Assassin
- Posts: 294
- Joined: 03 Jun 2006
- Location: Somewhere
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
- Talin_Trollbane
- Swordsman
- Posts: 597
- Joined: 23 Apr 2006
- Location: Up North
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
- Talin_Trollbane
- Swordsman
- Posts: 597
- Joined: 23 Apr 2006
- Location: Up North
- Macros the Black
- Druid
- Posts: 897
- Joined: 21 May 2008
- Location: Elemental Plane of Air
- darknessfood
- Round Table Hero
- Posts: 4009
- Joined: 02 Jul 2007
- Location: Netherlands
- Contact:
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
And now *drum roll* Stable WIP 1.6!
You can expect a fully textured building within the next 24 hours.
I'll be working on the general store by tomorrow. It will take a little longer since it has much more detail to model, but I'll probably have more time to work on it as well.
You can expect a fully textured building within the next 24 hours.
I'll be working on the general store by tomorrow. It will take a little longer since it has much more detail to model, but I'll probably have more time to work on it as well.
Your perception determines your experience.
- darknessfood
- Round Table Hero
- Posts: 4009
- Joined: 02 Jul 2007
- Location: Netherlands
- Contact:
- DarthVadre
- Peasant
- Posts: 96
- Joined: 18 Oct 2008
- Location: United States
- Contact:
And now for Stable WIP 1.9! The sign is going to be a separate object so it can 'hang' from the sign post (thanks to Source's physics), and swing in the 'wind'.
Now I just have to finish the windows and I'm done.
Now I just have to finish the windows and I'm done.
Your perception determines your experience.
Re: New Sorpigal with Source
I'm not.DarthVadre wrote:I just had a crazy idea....
Who would want to see New Sorpigal recreated with the Source engine (same engine Dark Messiah and Half-life 2 were built on)?
I want to see Free Haven or Tomb of VARN or Castle Alamos.
Serious, I liked to see city desing like in MM9 then just renew of old, good New Sorpigal (which was small town).
Or maybe Sweet Water from times before the Kreegan came (there was great forest surrounding this village)?
Who is online
Users browsing this forum: No registered users and 52 guests