[NSFW] vladimir-maestro's MM7 mod

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
phamlongtuan
Pixie
Pixie
Posts: 118
Joined: 18 Jan 2009

Unread postby phamlongtuan » 22 Feb 2013, 11:23

Guys, everything works fine but new_class.exe , how can i apply it for 64-bit windows :(

boban89
Leprechaun
Leprechaun
Posts: 36
Joined: 01 Aug 2009

new maestro mod

Unread postby boban89 » 06 Apr 2013, 17:21

where can i download that new version with new things ? it looks interesting so i want try it . Write me a personal msg with links please . Thanks

M1ghty^brother
Leprechaun
Leprechaun
Posts: 2
Joined: 08 Dec 2012

Unread postby M1ghty^brother » 03 Feb 2014, 11:50

i installed the mod over an original, & I forgot to apply grayface's & original mm7 patches.
do i have to reinstall all stuff for the mod to work properly ?
& the sequence should be - mm7 - official patch - grayface patch - mod files?

User avatar
orzie
Peasant
Peasant
Posts: 80
Joined: 28 Jan 2013

Unread postby orzie » 03 Feb 2014, 17:30

phamlongtuan wrote:Guys, everything works fine but new_class.exe , how can i apply it for 64-bit windows :(
The already modded exe file can be downloaded from Mod Database.

M1ghty^brother wrote:i installed the mod over an original, & I forgot to apply grayface's & original mm7 patches.
do i have to reinstall all stuff for the mod to work properly ?
& the sequence should be - mm7 - official patch - grayface patch - mod files?
No, you should not install any official patches at all, only GrayFace's one. It's enough.

praxis
Leprechaun
Leprechaun
Posts: 6
Joined: 13 Apr 2014

Unread postby praxis » 13 Apr 2014, 16:32

Great mod, some questions regarding new classes though, to make sure everything is working properly.

1. Neither Mage nor Alchemist can expert Earth Magic without a promotion... ?! Why ?

2. "Enchanted Staff"(those that shoot) isn't actually a Staff. Hence bonuses from staff skill don't apply. Useless. Back to bows. And then mages can actually expert in swords, lol. I think I will do that for those ridiculous early game swords.

3. Numerous skills are still messed up. Like Acolyte's shield is yellowed out at normal skill level, druid mace is red at normal skill level etc...

Everyone has those or something not right with my install ? I'm using mm7_new.exe.

User avatar
orzie
Peasant
Peasant
Posts: 80
Joined: 28 Jan 2013

Unread postby orzie » 13 Apr 2014, 16:34

Did you download the mod from Mod Database?

praxis
Leprechaun
Leprechaun
Posts: 6
Joined: 13 Apr 2014

Unread postby praxis » 13 Apr 2014, 17:04

Yeah from http://www.mmgames.ru/index.php?option= ... 91&lang=en which is mirrored there.

I installed it in variety of ways. Starting with gog version of MM7, I did MM7-> Greyface -> Maestro mod -> New class fix. Also did skipping Greyface but then music doesn't play.

One way to check that new classes don't work is to start a new game, and to check if barbarian's leather's armor isn't available at GM level. It's available when starting with MM7_new.exe (which is new class fix) so I'm pretty sure my new class fix is working. And it's not available if starting it through MM7.exe.

Are you absolutely sure Mage earth magic expert is available without promotion (ie its WHITE, not YELLOW) ?

User avatar
orzie
Peasant
Peasant
Posts: 80
Joined: 28 Jan 2013

Unread postby orzie » 13 Apr 2014, 17:16

I don't know for sure as I didn't play with New_class option. However, it can be that way, really, because the new skill system can differ considerably from the classic one.

I guess this feature is also planned with regard to the future ability to combine 2 classes.


Return to “Might and Magic”

Who is online

Users browsing this forum: No registered users and 38 guests