Heroes of Might & Magic III: Horn of the Abyss

Official forum of the Wake of Gods mod to Heroes of Might and Magic III.

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Docent Picolan
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Heroes of Might & Magic III: Horn of the Abyss

Postby Docent Picolan » May 5 2008, 12:36

http://heroes3hota.com/ - all news about HotA
Last edited by Docent Picolan on Jan 7 2012, 0:17, edited 2 times in total.

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Muszka
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Postby Muszka » May 5 2008, 13:03

Nice... I think I liked the other Nightmare better, but great to see some move. Hope that you'll find the strength and time to finish this project.
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Postby Pol » May 5 2008, 18:58

Hmm, this is looking really good.

@Muszka
I wouldn't be afraid that they will not finish it. I feel a strong will here.

BTW any chance of getting Phoenixmod in english? I remember that it was wanted. ;)

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Postby Warrior » May 5 2008, 19:36

BTW any chance of getting Phoenixmod in english? I remember that it was wanted.

Yes. I've started working on a new version (3.5) and I'll translate it into English. But without help only 5-10% of all innovasions are easy to find so I'll try to make very short variant of manual with all main features.

I wouldn't be afraid that they will not finish it. I feel a strong will here.

And good team Image

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Postby GrayFace » May 7 2008, 9:11

What about the skins you started?
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Postby Docent Picolan » May 25 2008, 12:05

A few more screenshots..

6. New Monsters seen in battlefield action: Vanilla creatures + Satyr, Faunus, Oceanid, Assyd, Nymph, Haspid, Spirit of the Sea

Image

7. A few of the planned new artifacts:
Image

8. Numerous new objects seen on the map:
Image

9. New monsters in action: Nightmare, Hell Steed, Rune Priest, Snow Leopard, Berserker
Image

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Postby darknessfood » May 25 2008, 22:42

Well, tbh I LOVE the new creatures.I really hope you can find the time/will to complete this project. It really looks great. It's amazing to see how this is progressing. When done, ill be sure to stick a lot of time in this game!
You can either agree with me, or be wrong...

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Postby akstylish » May 27 2008, 7:06

Holy...How did you make the creatures look like 2.5d?? Did you actually use a 3d modeler?

p.s.:oh hai. I'm new here. :D

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Postby Docent Picolan » May 27 2008, 20:07

Did you actually use a 3d modeler?

Yes, sure, we've got a couple of skilled 3d modellers on our team list; the models are textured, animated and further rendered as sprite animations

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Postby darknessfood » May 27 2008, 22:20

I gots a question. How is it musicwise. You got 3 new towns planned, does they come with their own soundtrack as well, and maybe more music added?
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Postby Docent Picolan » May 28 2008, 10:03

We have a professional composer in our team. He is working on creating town music at the moment...

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Postby darknessfood » May 28 2008, 12:55

Ah, nice to hear that :), really looking forward to the beta and the full product :). Nice work already :)!
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Postby Pol » May 28 2008, 17:52

I always sought to being music composer, and I'm still not having keys and proper pc centrum. Slowly forgotting the notes...

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Postby Deadguy118 » May 31 2008, 5:07

Impressive to say the least. I look forward to playing this.
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Postby Docent Picolan » Jun 1 2008, 12:22

10.
Image

11.
Image

12.
Image

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Postby Pol » Jun 1 2008, 13:15

The bridge is working how is?

I see many of your units are smaller, are you planning to accustom to it game standart units? (Let say stone golems will be about two inch smaller than diamond golems...)

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Postby Docent Picolan » Jun 2 2008, 15:51

The bridge is passable for heroes, no movement penalty is applied (the bridge "terrain" acts just as regular dirt). Ships can pass directly through the bridge (as if they went underneath it), just a conditionality quite characteristic of the whole HoM&M franchise (otherwise you'd get dragons ten times larger than a pikeman). As for the creature size, all the new units are already scaled up to the regular standard. The only short creature seen in the screenshots is Leprechaun - but they ought to be this way, just like the H3 dwarves. By the way I don't see how you came up with this idea that our creatures appear smaller - nobody else voiced an opinion like that before.

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Postby danijel1990 » Jun 14 2008, 14:42

Projects's looking nice so far... :D
just one question: will u add 3 towns, or replace old ones with your new ones?

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Postby Docent Picolan » Jun 17 2008, 11:50

We are going to add theese new towns without replacing anything.

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Postby danijel1990 » Jun 18 2008, 7:13

Ok then, great :D
But I thought that it is impossible to add more towns as wog team is trying to break the limit of 255 creatures


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