MM7Rev4modR1 a mod for might and magic 7 has been released!

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Salamandre
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Unread postby Salamandre » 02 Aug 2012, 20:16

Arret, I found shrapmetal to be less effective with that dragon. With all resistances up, it makes barely more damage than light bolt but eats x6 more mana. And if we use town portal the dragon gets all health back.

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Echo
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Unread postby Echo » 08 Aug 2012, 11:42

Is it right that I could only choose 1 character class for my characters? As in Archer or nothing? Only my priest got Druid but also the only option for her. The rest (Knight, Rogue, Mage) all could only become archers.

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Salamandre
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Unread postby Salamandre » 08 Aug 2012, 14:58

big Daddy explained how it works. When one specialty is offered, press escape and open dialog again, you will get three choices.

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Echo
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Unread postby Echo » 08 Aug 2012, 18:04

My bad, misunderstood. Either way, had to reverse the changes anyway, couldn't have my knight drop to 1/2 of her HP or mage lose her mana :P Shame there was no way to keep the HP/MP and change the class. But the priest works very well as a druid :)

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Echo
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Unread postby Echo » 11 Aug 2012, 10:17

And now I'm stuck xD I've cleared the Vault and the Treasury and there's no cube or Jester in sight. There was a spawn of Jester that I got down but that was it. Am I missing something like the torch in Harmondale or something?


EDIT: nevermind. I went there on invisibility and did the location from behind to check sup because I had 2 bodies stuck in the wall and a suspicion one of them had something in. Needless to say, I did discover there was a key involved and yes, out of all the monsters in the Vault the one who got stuck in the wall, alongside some unfortunate hydra, was surely the dragon with key. Eh, Murphy...

Shamaan
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Unread postby Shamaan » 31 Jan 2013, 17:28

I can't find Treasury and Vault in Deja. Where they are?

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Arret
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Unread postby Arret » 01 Feb 2013, 00:20

It is in southwestern Deja just west of the south city in the tower that William Setag (Villian promotion) is at in the base game.

boban89
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hmm

Unread postby boban89 » 22 Feb 2013, 09:20

Well guys , ive trie out new setup of the party :) Got knight,cleric,archer and paladin. I have all promoted , only paladin promotion is my problem . Cant find it . Can some1 tell me where to find the guy that give me the promotion quest ? Thanks for reply

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Arret
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Unread postby Arret » 25 Feb 2013, 20:46

The quest itself? As I recall it was easy enough to find. I want to say it was an angel inside Castle Harmondale. The NPC to finish the quest though is a major pain, but is a random angel in north/northwest Deja overlooking the water. Use wizard eye to find it easier.

Arthanis
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Unread postby Arthanis » 06 May 2013, 15:50

I'm having some difficulties with the courier guild quest - the last part of it.
I get the quest description from the courier master in Erathia, and can find the npc in Deyja that is supposed to tell me more, but there are no dialog options with her.

Any ideas? :)

Edit: fixed itself after a restart of the game - now, if only I could find that last Selinas scroll...

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Arret
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Unread postby Arret » 14 May 2013, 02:06

The scrolls are near 0,0 in several zones. The hardest one to find is probably the one right outside Stone City. If you have that one, then there is one on the mountain in Tatalia overlooking the coast.

neil003
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Unread postby neil003 » 14 May 2013, 15:43

Hi guys.
Im a long time visitor to this forum but never actually posted.
Is this mod still live I cant find a working download anywhere I would really like to play it.

Thanks

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Arret
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Unread postby Arret » 14 May 2013, 23:08


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Xdarkon
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Unread postby Xdarkon » 15 May 2013, 13:31

Guys, I did the thing for Catherine nd killed the Manticores, and I found some sort of mermaid thing floating in Castle harmondale and when I interacted it dissapeared with *Update quest* Sound, What do I do now?

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Arret
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Unread postby Arret » 18 May 2013, 20:58

If you have opened Celeste, your next quests are probably there. If you rescued the dwarves and have no guidance on what happens next, you need to wait on the war clock for the arbiter to die just like the base game.

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Xdarkon
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Unread postby Xdarkon » 20 May 2013, 17:46

I killed all the spiders using armageddon but the door remains 'Locked'

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Arret
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Unread postby Arret » 20 May 2013, 23:03

If you are talking about the Barrow Downs kill all the monsters quest, you have to kill ALL the monsters outside. Most of which fly, and flying creatures aren't usually affected by Armageddon.

playagain82
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Unread postby playagain82 » 25 May 2013, 09:13

Are the 3 bows of carnage at emerald island? I can't find them after clearing out the whole island. Where are they located?

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Arret
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Unread postby Arret » 25 May 2013, 09:24

No, there aren't any actually on the island, although there are some decent normal bows.

The first two carnage bows are in Castle Harmondale and basically trivialize the majority of the game. You don't even really need the third one, but it's relatively easy to find (although I forgot where exactly it is).

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Salamandre
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Unread postby Salamandre » 04 Nov 2013, 13:22

I am playing this fantastic mod for the 4th time but this one I can't figure where to find Evermorn Island key. I thought it was in Barrows but cleaned all and nothing. Anyone still around to help?


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