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| asterix15 Pixie

 | | Joined: 17 May 2007 | | Posts: 104 | | Location: Holland |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Jan 19 2008, 17:21 Post subject: MM7Rev4modR1 a mod for might and magic 7 has been released! |
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MM7Rev4modR1 a mod for might and magic 7
The MM7Rev4modR1 provides a modified game sequence for the original Might and Magic VII gaming world.
About 30% of the game ‘events’ code has been altered and about 50% of the game map areas have been
modified in some way or another.
The mod is completely changed with new quests. You can also come back to Emerald Island which is also a new feature.
A few graphic ‘enhancements’ have been contributed by the ‘modder’
Pascal by way of custom weapons and armor.
This project represents about 2 months of experimentation/learning/doing/reprogramming and about one
month of Beta testing. The project began on-or-about 5Oct2007 and is finally ready for release to
the public at-large as of 18Jan2008.
To play the modified game, you’ll need to replace your EVENTS.LOD, GAMES.LOD, and ICONS.LOD files with
those contained in this download .ZIP package, delete the new.lod file, and start a new game. These
files are in the DATA folder of the game install directory.
New Guild with quests
New Quests
Defend E-ISLAND
Huge Spiders
Clear out Castle Harmondale. You'll note that you must kill all hostiles on both the ground floor and the upstairs.
Cooperate with the Pit to save Erathia!
There are definitely some new ‘surprises’ here for the MM7 veterans!
download site at
http://cd604440.linkbucks.com
Enjoy!
Big Daddy Jim (The Earl of Los Gatos)
19Jan2008
Last edited by asterix15 on Aug 9 2009, 15:31; edited 6 times in total |
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| darknessfood Round Table Hero

 | | Joined: 02 Jul 2007 | | Posts: 3990 | | Location: Netherlands |
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| jeff Moderator

 | | Joined: 06 Jan 2006 | | Posts: 3226 | | Location: Once there, now here |
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| accabear Scout

 | | Joined: 26 Jun 2007 | | Posts: 164 | | Location: Australia, Sydney |
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| asterix15 Pixie

 | | Joined: 17 May 2007 | | Posts: 104 | | Location: Holland |
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| koval321 Demon

 | | Joined: 20 Jan 2008 | | Posts: 305 | |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Jan 20 2008, 9:10 Post subject: |
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First, its great for me to see that such game could be modified. Trough long time i was unable to find any mod for MM. Major question is: what are possibilities of changes from exist tools? I mean its possible to replace one element by other or add something brand new? Or do is possible mapmaking? Tell me tools which you used. I want to try in modify such game (especially mm8)
Anyway your mod look great, it must be fun with that spider boss. |
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| asterix15 Pixie

 | | Joined: 17 May 2007 | | Posts: 104 | | Location: Holland |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Jan 20 2008, 10:42 Post subject: |
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Thank you!
You cant add new quests.. however its possible to replace one element by another one.
You can edit the events! Like teleports.. spawn points of creatures.. quests etc..
If there is sufficient interest in playing this mod from the MM community..
We will make a brand new MM-series game based upon the MM8 game engine. However if there is no interest in this mod, than it will be our ‘swan song’ to the MM community.
Remarks, comments, bug reports, and assistance may be reported/obtained using the Blog area of this
download site at
http://blog.filefront.com/BigDaddyJim/
It is posible to change the graphics of Might and Magic 7 and 8.
However we still have to tackle the .HWL files problem.
If we know how to use the .HWL files we can change the sprites and bitmaps of the graphics.
(New monsters and New textures)
E-Isles
(Just replaced the mm7 .HWL files with the mm8 .HWL files)
BDJ has made a little .PDF file about creature sprite sets in MM7..
Maybe you would like to see it.
http://files.filefront.com/Sprite+Sets+in+MM7pdf/;9465985;/fileinfo.html |
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| jeff Moderator

 | | Joined: 06 Jan 2006 | | Posts: 3226 | | Location: Once there, now here |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Jan 20 2008, 15:42 Post subject: |
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asterix15 wrote:
Thank you!
You cant add new quests.. however its possible to replace one element by another one.
You can edit the events! Like teleports.. spawn points of creatures.. quests etc..
This is all very exciting, unfortunately I am tied up time wise to do extensive playing right now, but I will download it for later. What I find intriguing is the possibility for the rest of use to do our own mods, especially since the H-V editor and game is not suited for RPG maps, this may hold possibilities in keeping some of us interested. Could you package your tools into a creator’s package for the rest of us to use. Now I am not talking about you duplicating anything that would violate any copyrights. If we need to buy a program to run these tools that’s understandable. Being able to change the quests and the story along with creature positions and spawning points gives map makers a lot of possibilities. _________________ Mala Ipsa Nova  |
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| asterix15 Pixie

 | | Joined: 17 May 2007 | | Posts: 104 | | Location: Holland |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Jan 20 2008, 17:16 Post subject: |
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Quote:
"Unfortunately adding and implementing a quest is really a multi-faceted task involving the application of about 1/8 of the event langauge instructions and the ability to control QuestBits, NPCs, creatures, spawn points, event reloads, hostilities, items and both global and local events. The knowledge-base required to do this involves several months of intense preparation, learning, and trial-and-error experimentation until one gets it right"
It really requires a 'programmer' to have sucess with this langauage due to all of the anomolies and 'gotchas' of the event interpreter.
If you still think this is something for you ask BDJ at this blog..
http://blog.filefront.com/BigDaddyJim/ |
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| jeff Moderator

 | | Joined: 06 Jan 2006 | | Posts: 3226 | | Location: Once there, now here |
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| accabear Scout

 | | Joined: 26 Jun 2007 | | Posts: 164 | | Location: Australia, Sydney |
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| koval321 Demon

 | | Joined: 20 Jan 2008 | | Posts: 305 | |
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| darknessfood Round Table Hero

 | | Joined: 02 Jul 2007 | | Posts: 3990 | | Location: Netherlands |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Jan 21 2008, 9:21 Post subject: |
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Well, i think that you can actualy start making a fresh new MM game. Several of these projects started of great, but they lack the time and/or skill to make a final game, they came no further than a demo where you can do nothing.
So if determent, i can say you really can start of in beginning a new MM game  _________________ You can either agree with me, or be wrong... |
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| klaymen Hunter

 | | Joined: 06 Jan 2006 | | Posts: 526 | | Location: Piestany (Slovakia) |
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| darknessfood Round Table Hero

 | | Joined: 02 Jul 2007 | | Posts: 3990 | | Location: Netherlands |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Jan 21 2008, 14:49 Post subject: |
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Agree, . It's really nice that you made this. Make me wanna play MM7 again, and i'm going to do that,default party, knight, thief, vleric, sorcerer. Just the easy way i gues . But i started playing. Not that far though, but the beginning is there. If i find any bugs ill let you know... _________________ You can either agree with me, or be wrong... |
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