HoF C2M2 - mysterious chest and green liquid/mist

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maltz
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HoF C2M2 - mysterious chest and green liquid/mist

Unread postby maltz » 15 Feb 2007, 15:08

Hello:

I was exploring the northern part of C2M2. There is a chest lying in the middle of some mushroom type of landscape just east of a sawmill.

On my way there Wulfstan was suddenly surrounded by some Green Liquid / Mist, the same animation when you get poisoned. There is no text message about it.

Yet I noticed that his Morale and Luck are all raised to 5 afterwards. Has anybody noticed this? Does other things get changed? (like all stat + 1? didn't pay attention at that time).

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Angelspit
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Unread postby Angelspit » 15 Feb 2007, 15:12

Wow, that's weird. If I had come across such a thing, I would remember.

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maltz
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Unread postby maltz » 16 Feb 2007, 15:25

I have a screenshot now.
Image

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maltz
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Unread postby maltz » 21 Feb 2007, 14:07

This bonus actually lasts forever in this mission. After getting it I fought maybe 10 more battles, all with morale = luck = 5!! This mission becomes happy time!

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Unread postby Neckie » 21 Feb 2007, 23:36

From the script :
function Gluki( heroname )
Trigger( REGION_ENTER_AND_STOP_TRIGGER, "Griby", nil );
PlayVisualEffect( "/Effects/_(Effect)/Spells/Weakness.xdb#xpointer(/Effect)", heroname, "byaka", 0, 0, 0, 0, 0 );
ChangeHeroStat( heroname, STAT_MORALE, 5 );
ChangeHeroStat( heroname, STAT_LUCK, 5 );
end;

Trigger( REGION_ENTER_AND_STOP_TRIGGER, "Griby", "Gluki" )

The griby region is right before the chest

Here is a pic of the map in the editor :
Image

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winterfate
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Unread postby winterfate » 22 Feb 2007, 00:48

Now, that is just odd...

Hidden bonus I assume?
The Round Table's birthday list!
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate

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Unread postby maltz » 23 Feb 2007, 03:39

Nice! Neckie, would you like to share how to access the area files? That will help a lot in walkthrough writing. :-D

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Unread postby Neckie » 23 Feb 2007, 13:43

The easy way :

Download the .h5m files of the campaigns in my post @Elrath.
http://elrath.com/forums/index.php?showtopic=729

The "hard" way but the simplest imo, i've said it many times but i'll tell it again.

Go to C:\Program Files\Ubisoft\Heroes of Might and Magic V\profiles and open the editor_a1.cfg file and then change the setvar map_editor_mode value to any number but 1. For example setvar map_editor_mode = 9.

Btw if you have never done this you have to know that the normal version of the editor is a very limited tool compared to the advanced map editor you get when you change the editor mode.

Then open the editor.
Go to View->Game Database -> Game Database Window 0
If the Window that just appeared is completely empty :
Go to Resources -> Select Tables and check "AdvMapDesc" then click OK
You should see in the game database window 2 folders : maps and test. Open the map folder then explore the official maps .

The same can be done for H5 standard map editor.

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maltz
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Unread postby maltz » 24 Feb 2007, 17:29

Many thanks! I see the Girby now.

Could you teach me how to see the scripts?

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Unread postby Neckie » 24 Feb 2007, 18:20

The script is in :
View -> Map Properties
Then : Script -> Edit Script

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maltz
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Unread postby maltz » 24 Feb 2007, 20:02

Great thanks!
Now if I can decode them... :D
I will try my best.

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Eternor
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Unread postby Eternor » 24 Feb 2007, 22:22

Some mushrooms have hallucinogenic and narcotic properties. "Griby - грибы" in Russian means mushrooms and "Gluki" here translates to hallucinations.

The mushrooms are probably supposed to be some kind of an easter egg. So, when the hero enters the mushroom field, he and his army gets high and feels a lot luckier.


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