Campaign Editor

Official forum of the Equilibris mod to Heroes of Might and Magic IV (Russian forum)
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HodgePodge
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Unread postby HodgePodge » 01 Jun 2006, 20:14

Sauron wrote:
HodgePodge wrote:Is there any idea of when version 3.6 will be available? I'm holding off playing (or replaying) a number of maps & campaigns until the new release is available.
¸

Judging by their posts, it will be when Hell Frozes Over :P or when I start flying.
*Casts Fly Spell on Sauron (& Ice Bolt on Hell)* :-D
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Dalai
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Unread postby Dalai » 04 Jun 2006, 14:34

jeff wrote:So is it possible you could give a list of artifacts (with abilities), building, etc that will definitely be part of the next release?
Aproximate list of objects, planned for Equilibris 3.6

Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)

Field Taverns (5)
Walls for adventure map (5)
Creature Dwellings [Megadragon, Sea Monster] (5)
Quest Huts [several] (5)
New types of prison (5)
Bridge crossing (5)
Creature quest huts (5)
Dead creatures [as a decoration] (5)
Decorartion objects [several bushes, logs, mushrooms, etc.] (5)
Statues [3-5] (5)
Creature bank(s) [1-3] (4)
New watch towers [improved, no comments until release] (3)
Single resource markets (2)

I'll try to update the list with artifacts later.
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jeff
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Unread postby jeff » 04 Jun 2006, 17:48

Dalai wrote:
jeff wrote:So is it possible you could give a list of artifacts (with abilities), building, etc that will definitely be part of the next release?
Aproximate list of objects, planned for Equilibris 3.6

I'll try to update the list with artifacts later.
Thank you this is exactly what I was looking for (perhaps a bit more detail, but this will do, this will do. :tsup: )
Mala Ipsa Nova :bugsquash:

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BDragon
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Unread postby BDragon » 04 Jun 2006, 19:25

Wow great work! :D :tsup: so for this one i up my HIV to 50% :D
Thank you its exactly what i was looking for, now i understand that HIV is more good that HIII, but i don't want talk about HV... :disagree: Good work for now! :D But if i can ask you, what you change at statues? i see there in the game has all what you need. no? or it's be surprise... ;)
Black Dragon...

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Vlaad II
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Unread postby Vlaad II » 04 Jun 2006, 20:21

Dalai wrote:
jeff wrote:So is it possible you could give a list of artifacts (with abilities), building, etc that will definitely be part of the next release?
Aproximate list of objects, planned for Equilibris 3.6

Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)

Field Taverns (5)
Walls for adventure map (5)
Creature Dwellings [Megadragon, Sea Monster] (5)
Quest Huts [several] (5)
New types of prison (5)
Bridge crossing (5)
Creature quest huts (5)
Dead creatures [as a decoration] (5)
Decorartion objects [several bushes, logs, mushrooms, etc.] (5)
Statues [3-5] (5)
Creature bank(s) [1-3] (4)
New watch towers [improved, no comments until release] (3)
Single resource markets (2)

I'll try to update the list with artifacts later.
Damn, I used 8 in my map... :D ;)

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MistWeaver
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Unread postby MistWeaver » 04 Jun 2006, 22:04

Hello EQ Team.
Simple question. Are you planing to make script extantions like in ZVS H4Patch ? Those things like making heroes dead/alive, or getting info about objects - is quite usefull.

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Dalai
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Unread postby Dalai » 05 Jun 2006, 08:14

Vlaad II wrote:
Dalai wrote: Creature quest huts (5)
Damn, I used 8 in my map... :D ;)
You skipped that explanation? ;)
Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)
(5) is a probability measure (highest), not a number of items. Number was given for some lines in [comments].
MistWeaver wrote:Hello EQ Team.
Simple question. Are you planing to make script extantions like in ZVS H4Patch ? Those things like making heroes dead/alive, or getting info about objects - is quite usefull.
To-do list for scripts is several times longer than it is for objects, but it deals with bugs too. Yes, we are improving scripting. No, it will not be as advanced as in WoG.
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Vlaad II
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Unread postby Vlaad II » 05 Jun 2006, 17:48

Dalai wrote:You skipped that explanation? ;)
Oh... :D

(It would be strange, wouldn't it? Then again, I'm not so good at maths. :jester: )

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MistWeaver
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Unread postby MistWeaver » 05 Jun 2006, 21:20

Yes, we are improving scripting
Great news!

One more thing.. Will we see something like:
MoveHero(name,x,y); ?

or maybe bit easier:
CreateCreature (x,y,type,owner); ?

Thay would give a huge AI behavior improvment abilities.

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Dalai
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Unread postby Dalai » 06 Jun 2006, 11:49

MistWeaver wrote: One more thing.. Will we see something like:
MoveHero(name,x,y); ?

or maybe bit easier:
CreateCreature (x,y,type,owner); ?

Thay would give a huge AI behavior improvment abilities.
Lost said, it's possible. But he has no idea when it will happen and how complex it will be.

One more object for campaign editor - invisible impassible object. Our mapmakers demanded it for their campaigns. :)
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BDragon
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Unread postby BDragon » 06 Jun 2006, 15:20

I have question:
this objects be on v3.6?
Image
Image
And more of course, from the old news...
I hope it's yes... :)
Black Dragon...

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Dalai
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Unread postby Dalai » 06 Jun 2006, 15:52

Obects from first screenshot - yes (not sure about that particular statue).
Desert theme - no.
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Robenhagen
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Unread postby Robenhagen » 06 Jun 2006, 15:54

Dalai wrote:One more object for campaign editor - invisible impassible object. Our mapmakers demanded it for their campaigns. :)
:tsup: That's the spitit - let the mapmakers decide what objects are needed, they know :)
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Dalai
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Unread postby Dalai » 06 Jun 2006, 17:01

Robenhagen wrote: :tsup: That's the spitit - let the mapmakers decide what objects are needed, they know :)
It has always been this way. The same about scripting system - whole to-do list is gathered from mapmakers' demands. ;)
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jeff
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Unread postby jeff » 06 Jun 2006, 17:07

All of this is great information, perhaps it is time to say no more for now and release what can be done in a short amount of time (days or weeks not months). :D Save more for a 3.61 ;|
Mala Ipsa Nova :bugsquash:

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BDragon
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Unread postby BDragon » 06 Jun 2006, 17:32

Dalai wrote:Obects from first screenshot - yes (not sure about that particular statue).
Desert theme - no.
So why you are say about this desert? :( i so want this... :cry: it's instrething, you say it's a new object that equi do, no? :|
for example: (that be i hope...)
Image
If you answer, so desert objects be? :outoforder:
Black Dragon...

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Akul
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Unread postby Akul » 06 Jun 2006, 18:38

WHAT?! Why are you removing the desert theme?!
I am back and ready to... ready to... post things.

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jeff
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Unread postby jeff » 06 Jun 2006, 19:47

Sauron wrote:WHAT?! Why are you removing the desert theme?!
I agree it would be a shame not to have those objects, but perhaps version 3.61 will have them. I hope the reason is to speed up the release, that I can live with. :-D
Mala Ipsa Nova :bugsquash:

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MistWeaver
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Unread postby MistWeaver » 06 Jun 2006, 22:05

Dalai wrote: Lost said, it's possible. But he has no idea when it will happen and how complex it will be.
So it looks it wont be soon. Sad.
Just imagine.. That could save human vs AI games. With it we could make a waypoints like in Counterstrike. What are CS boots without waypoints ? Just stupid bodies with no purposeful moves, yet shooting nearly enemies - just like H4 AI :) And with waypoints and thoroughly scripting for each map - the game will be fun like never before. AI that is good at capture/retaking towns and mines is only begining!
Dalai, tell Lost - he has a chance to reanimate our dummy! And Im realy hope he will.


2) And how about making heroes dead / alive?
3) Is it possible to make AI not to leave huge armies without heroes... or mabe it will be fine to let AI capture mines / towns without heroes?

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Crusard
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Unread postby Crusard » 06 Jun 2006, 23:26

WHAT?! Why are you removing the desert theme?!
WHAT?! Why are we removing the desert theme?!?!?! :|


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