Thanks a lot! - it is possible to code this in 2 months only because of Unity, I'm following community for 3 years and so I knew all the shortucts I could take with already coded stuff/components.Echo wrote:Oh, I see, that sounds a lot more reasonable, I was afraid you somehow made all the coding, level designing, plotting writing AND art alone in the span of 2 months and was starting to suspect that maybe aliens visited the Earth and left us some human robots here after all
No, but in all seriousness, good job. Keep on rolling!
A drip of blood; A drip of truth [MM7-Type Game][WIP]
- Talin_Trollbane
- Swordsman
- Posts: 597
- Joined: 23 Apr 2006
- Location: Up North
Well, I could not assemble good team - people are with lots of real-life problems, and tends to run away fast. In order to attract professional developers, I decided to get greenlights status. So, if you like the game idea, please vote for it on this page: http://steamcommunity.com/sharedfiles/f ... =324396773
The game actually has a lots of changes from original MM7 formula now, so you might firstly think over is that something you like to play. Its just that I decided, that without bringing something new, its impossible to resurrect old title. The time changes, and so formula needs to evolve.
The game actually has a lots of changes from original MM7 formula now, so you might firstly think over is that something you like to play. Its just that I decided, that without bringing something new, its impossible to resurrect old title. The time changes, and so formula needs to evolve.
Wow! This looks very exciting. How is the progress?
Some criticism:
1) The interface is cluttered and too big. It takes even more space on the screen than in MM7.
2) Too much bloom.
3) Permadeath + no saving? Seriously? It has to be a 30-minutes long game then. Especially with dynamic encounters! I would consider permadeath viable only if everything is totally predictable. Never played roguelikes, but perma-death from something unexpected would certainly lead to perma-uninstall (or I would rather backup save created on exit and cheat 'no saves' that way).
Some criticism:
1) The interface is cluttered and too big. It takes even more space on the screen than in MM7.
2) Too much bloom.
3) Permadeath + no saving? Seriously? It has to be a 30-minutes long game then. Especially with dynamic encounters! I would consider permadeath viable only if everything is totally predictable. Never played roguelikes, but perma-death from something unexpected would certainly lead to perma-uninstall (or I would rather backup save created on exit and cheat 'no saves' that way).
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
On Steam your last comment seems to have been four months ago or so in December '14...if you want to generate some interest you'll have to get some different/improved content up there fairly soon...Good luck...I have a suspicion that you have discovered that "becoming the best game designer in the world" is maybe a tad more complex than you might have thought...
Win10x64
R5 1600 @ 3.8GHz
Radeon RX-480 8GB
16 GB ram
4.2 TB's of storage
R5 1600 @ 3.8GHz
Radeon RX-480 8GB
16 GB ram
4.2 TB's of storage
Who is online
Users browsing this forum: Bing [Bot], Google [Bot] and 64 guests