I'm pretty sure that Druid make more valuable class in late game, of course if we exploit as many buffs as possible it will make this game so easy. My points are:Tress wrote:Druid can nuke but he is weakest of all magic casters(mage and priest can gm focus, and shaman have innate crit increase, which leaves druid behind in damage numbers) in terms of assault spells. Sure my druid used tsunami at the end and was quite effective but he still have weakest assault capabilities.You are wrong for druid role, i have one druid with nearly 600 mana, i only need to pump him with as many + water magic as possible and in level 50 of water magic. Liquid membrane from him make even deadliest attack like a joke. Tsunami (sometimes deal 1000 damage with critical) from him will keep push enemy away and away thus they deal close to zero damage to my party.
First of all, I already mentioned that he will likely be support role(liquid membrane, stone skin, etc) which will consume first few rounds of combat , leaving party fend of with melee attacks without second caster. Also membrane is bugged , it absorbs more than it is supposed to, besides shaman can cast it as well.
Second and main problem with statement thatis that it will deal 1300 for other classes with similar caliber spells, under similar builds.Tsunami (sometimes deal 1000 damage with critical)
I dont say that druid is bad class but as assault caster it is behind the other 3.
- Druid has huge mana pool, keep using strongest spell over and over
- My build will make him both damage dealer (pump + water magic) and support caster as well.
- Tsunami is AOE and has push back feature so in practical Druid will combo damage with other character (that is my point)
For example: I create a poison cloud in front of my party, when mob get in, they get poisoned, after that i push them back few grids, they keep coming and their HP keep being drained. When they get close, mellee does damage and they be pushed back again. It very safe tactical even with low HP team.