Might and Magic X

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).

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Bandobras Took
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Postby Bandobras Took » Jan 27 2014, 14:23

koval321 wrote:What it have from M&M WoX? Nothing


What did MM6&7 have from WoX?

Animated faces: Yes

Possibility to escape from battle: Meaningless, given the engine change.

Create party in tavern: NO

Stats (Personality, Perception, Luck etc): Yes, they had stats. So does MMX. Might, Endurance, Perception, etc. are there.

Possibility to mini or maxi team 1-6: NO

Name of classic spells as Wizard Eye: Yes. For whatever that's worth.

Freedom of explore entire HUGE world: No. In theory, they had this, but in reality, some areas were running for your life if you were trying to just "explore" them before you had reached the intended levels.

Bonus things stats from fountains: Yes. So does MMX.

So, apparently, Might & Magic died with WoX, and Mandate of Heaven and For Blood and Honor were just cheap attempts to cash in on the popularity of . . . something.
Far too many people speak their minds without first verifying the quality of their source material.

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Variol
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Postby Variol » Jan 27 2014, 17:00

Spoiler
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I've been able to handle the forge so far, except the elementals outside. I hope i don't need to beat them. They kill me instantly.

I find I'm running sideways, or backwards a lot in the game. It's faster than turning all the time. I guess that's a downside of the grid movement?

Should there not at least be a .pdf manual or something for the game? I find I have to guess at everything.

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Lord13
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Postby Lord13 » Jan 27 2014, 17:01

We are lost in details here! We must not forget the main elements of the game, the MnM title represents a specific sub-genre of cRPGs, the first person party based with open world, deep char development etc. If has animated faces or not are minor details (they can for sure turn a good game into a great one). After the Wizardry 8 and MnM 9 we had no other cRPG like this (Legend of Grimrock is a diffirent sub-genre, more puzzle based and dungeon crawling). So , imo always, MnM X manages to achieve the main purpose, to represent this kind of games, and does it pretty good! I have to play more before writting details about my likes/dislikes but for sure is something that I really missed all those years, I hope will be the "ressurection spell", to see more of this kind of games ;)
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Marzhin
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Postby Marzhin » Jan 27 2014, 17:05

Variol wrote:Should there not at least be a .pdf manual or something for the game? I find I have to guess at everything.


Most of the effects and gameplay descriptions appear as tooltips. For instance hover the mouse over a hireling's portrait to see what he/she does. Same things for skills, spells, etc.

Some areas of the Elemental Forge are meant to be visited later, when you reach a higher level (and find the corresponding Shards) ;)

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Postby jeff » Jan 27 2014, 20:57

A bit off topic; but a modding tool was advertised as coming with the deluxe edition. Now I have no intention in buying the required software to use it, however I do not see where the tool was downloaded. Was the idea abandoned or am I not looking in the right place. :offtopic:
Mala Ipsa Nova :bugsquash:

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Variol
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Postby Variol » Jan 27 2014, 21:28

Spoiler,











I'm trying to defeat Gralkor. No matter what I do, I lose. I obviously can't go and fight elsewhere to gain some levels; there's nothing left to kill. Am I forced to start over?
Boy, about 10 tries later, I finally beat him. Still, I think the game needs to be less linear, so I can go and gain some more levels next time.

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SubEffect
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Re: Observations..

Postby SubEffect » Jan 28 2014, 3:06

GrayFace wrote:Are you sure a crappy spare would do better than a warn good weapon?


Well, considering my best weapon still does less that 20 damage base, yes :). It's a 75% reduction when worn so it's fairly painful. Reminds me of getting the the bottom of an Ultima I dungeon and having your armor break. Grrrrr!
Currently playing:
MM Heroes VI
Dark Souls II (PS3)
Lightning Returns: Final Fantasy XIII (PS3)

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SubEffect
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Postby SubEffect » Jan 28 2014, 3:08

Variol wrote:Spoiler
.
.
.
.
.
.
.
.
.
.
.
.
.
I've been able to handle the forge so far, except the elementals outside. I hope i don't need to beat them. They kill me instantly.

I find I'm running sideways, or backwards a lot in the game. It's faster than turning all the time. I guess that's a downside of the grid movement?

Should there not at least be a .pdf manual or something for the game? I find I have to guess at everything.


In my edition (Amazon) the manual is in a manual folder where I installed the game. It's fairly basic.
Currently playing:

MM Heroes VI

Dark Souls II (PS3)

Lightning Returns: Final Fantasy XIII (PS3)

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SubEffect
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Postby SubEffect » Jan 28 2014, 3:10

jeff wrote:A bit off topic; but a modding tool was advertised as coming with the deluxe edition. Now I have no intention in buying the required software to use it, however I do not see where the tool was downloaded. Was the idea abandoned or am I not looking in the right place. :offtopic:


I don't see a way to download the editor either. For me, I can't even download the soundtrack. The download of MM6 worked ok though.
Currently playing:

MM Heroes VI

Dark Souls II (PS3)

Lightning Returns: Final Fantasy XIII (PS3)

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SubEffect
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Postby SubEffect » Jan 28 2014, 3:12

Variol wrote:Spoiler,











I'm trying to defeat Gralkor. No matter what I do, I lose. I obviously can't go and fight elsewhere to gain some levels; there's nothing left to kill. Am I forced to start over?
Boy, about 10 tries later, I finally beat him. Still, I think the game needs to be less linear, so I can go and gain some more levels next time.


So I am guessing by your progression that you are fairly sure that the spiders near Sorpigal have not respawned yet, correct?
Currently playing:

MM Heroes VI

Dark Souls II (PS3)

Lightning Returns: Final Fantasy XIII (PS3)

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Variol
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Postby Variol » Jan 28 2014, 10:09

No, nothing like that yet. But I'm sure the respawm in M&M6-8 was every year, so I'm not expecting much any time soon.

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Asomath
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Postby Asomath » Jan 28 2014, 16:58

What a terrible week for my computer to break! All I want to play is M&M. Anyone know if its possible to transfer game progress to another computer?

magritte2
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Postby magritte2 » Jan 28 2014, 18:19

I don't suppose it's possible to fly in M&M X? A pity, I always enjoyed flying in the VI and VII; I think it's sad that so few RPG's allow it. As ugly as the M&M VI engine looks now, it was a great aesthetic pleasure at the time to fly over Whitecap with the snow falling.

And yes, I realize it made many combats trivial, but I liked being able to avoid slogging through piles of weak enemies that had respawned.

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Lord13
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Postby Lord13 » Jan 29 2014, 0:14

Asomath wrote:What a terrible week for my computer to break! All I want to play is M&M. Anyone know if its possible to transfer game progress to another computer?


At Uplay folder (at my computer is at : C:\Program Files(x86)\Ubisoft\Ubisoft Game Launcher you can find a foder "savegames", there are stored all the saves from the Uplay games (including MnM X). I guess (never tried it) that with a copy paste of this folder you can transfer the saves. Oh, and I do NOT recommend cloud-saving that Uplay offers, turn it OFF, many gamers had probems, some even lost their saves forevers (yeah I know, I hate those online drm platforms...)
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Every beast dies...

Only heroes live forever!

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Variol
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Postby Variol » Jan 29 2014, 2:19

How is everyone finding the game so far?

I'm at lvl 15. It's pretty darn challenging in all areas. Money is always a problem; probably 'cos I have to buy so many potions.

There is a lot of walking, due to the lack of potions top be found in each shop. They do respawn daily though.

I think the 4 hunters are doing fairly well. I just got The Crag and there are some excellent spears there, I just need $$$!! :)

Spin
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Postby Spin » Jan 29 2014, 7:05

I'm playing on Adventurer, and it was sort of difficult at the start, but after I got to Seahaven and built up my characters a bit it's got quite easy. It all depends on how you build your characters in the end, there's a few strategies that will make the start easier, and there's a few end-game things i'm doing right now that make the game quite simple. generally it's about the magics you choose to master first that changes the entire dynamic of your party.

If you stick to the main quest until you get to Karthal/The Crag then start exploring you're in a really good position. i started exploring once i got to Seahaven and found out there's not much you can beat!

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Variol
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Postby Variol » Jan 29 2014, 9:58

I might have erred by not going with more magic. My hunters have expert air now, but they such at it, since I put my points into combat.

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Lord13
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Postby Lord13 » Jan 29 2014, 10:35

My party is at 17 level, just finished Act 2. The game is great, I really enjoy it so much! I did the mistake to roam after act1 at areas near Seaheaven and was so hard, seldom I found enemies I could beat, but that mistake made my party so strong when I finally found the dungeon for main quest, only 1 fight in there was really difficult (at my level) ambush that you had multiple enemies from 3 sides, but I had some scrolls (the one that cannot be stunned and 1 ressurection) so the battle was won! Now I am trying to do my first promotion quest at Cursed Ruins, gold are not a problem at all if you explore a lot, I have more than 20k gold, many potions and some "emergency scrolls" , also I have found 2 Relics!

edit: Oh, Adventurer level the difficulty ofc. My 2nd playthrough will be at the hard ;)
Every man dies...

Every beast dies...

Only heroes live forever!

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Variol
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Postby Variol » Jan 29 2014, 11:47

Spoiler










My current "main quest" is find Montbard. I just entered the Lost City for the 2nd time. I was not finished the first time. I hope this is part of the mainline quest?

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Variol
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Postby Variol » Jan 29 2014, 19:47

Spoiler










Has anyone finished the take Edwin to the watchtower quest? I can not find the darn thing!


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