MM 6/7/8 Total Remake

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Ritor1
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Unread postby Ritor1 » 02 Oct 2013, 13:18

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Range rendering 3D models become more

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unknownone
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Unread postby unknownone » 03 Oct 2013, 10:27

Sorry but I'm not sure I understood what is the improvement that you refer to?
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

Nomad
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Unread postby Nomad » 03 Oct 2013, 22:54

Rendering range is 3 times farther, you can see almost entir map from any point.

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unknownone
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Unread postby unknownone » 03 Oct 2013, 23:01

Nomad wrote:Rendering range is 3 times farther, you can see almost entir map from any point.
Oh that's really nice!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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Bloax
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Unread postby Bloax » 08 Oct 2013, 10:11

There's also texture filtering with actually working translations. (Note the blue on the guy nearby.)

RobMM8
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Unread postby RobMM8 » 08 Oct 2013, 18:10

I hope this gets released this year! I love to see the things that you can implement with that new engine. Nice job!

Ritor1
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Unread postby Ritor1 » 05 Nov 2013, 12:31

Image

please vote for an interface

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GreatEmerald
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Unread postby GreatEmerald » 07 Nov 2013, 05:30

From those four, lower right. But then I don't really see what was wrong with the old interface that would warrant going for an MM8-like one.

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unknownone
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Unread postby unknownone » 07 Nov 2013, 20:20

I prefer the lower left, it has a nice design. I would change only the icons for food and money, by using the ones present in the lower right variant, they are much better in my opinion.
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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Unread postby Holloweyee » 08 Nov 2013, 07:09

My favorite is lower-right. But I think the original UI would be best if you could make it scalable so there is no blur and that.

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Unread postby Nomad » 08 Nov 2013, 08:22

GreatEmerald wrote:From those four, lower right. But then I don't really see what was wrong with the old interface that would warrant going for an MM8-like one.
It takes much space (partly to optimize 3d rendering - the larger rendering area, the less fps). And it is not scalable.
We want interface that can fit any resolution.

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Pol
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Unread postby Pol » 08 Nov 2013, 12:59

Left UP :tsup: but library should be smaller. Otherwise left down.
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GreatEmerald
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Unread postby GreatEmerald » 08 Nov 2013, 15:42

Nomad wrote:It takes much space (partly to optimize 3d rendering - the larger rendering area, the less fps). And it is not scalable.
We want interface that can fit any resolution.
How is it not scalable? Just increase the gaps between items.

BF3000
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Unread postby BF3000 » 15 Nov 2013, 09:37

Ritor1 wrote: please vote for an interface
Bottom left.

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Konfuzius
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Unread postby Konfuzius » 15 Nov 2013, 20:29

Lower left

Nomad
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Unread postby Nomad » 16 Nov 2013, 22:30

GreatEmerald wrote:
Nomad wrote:It takes much space (partly to optimize 3d rendering - the larger rendering area, the less fps). And it is not scalable.
We want interface that can fit any resolution.
How is it not scalable? Just increase the gaps between items.
Try in in PS - it will feel unnatural.

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Bandobras Took
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Unread postby Bandobras Took » 18 Nov 2013, 03:12

Bit late to the vote, perhaps, but bottom left. By far.
Far too many people speak their minds without first verifying the quality of their source material.

RobMM8
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Unread postby RobMM8 » 18 Nov 2013, 14:45

Lower left as well, but could you please add an option to select the original interface.

RobMM8
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Unread postby RobMM8 » 03 Feb 2014, 17:41

Any new updates here or do you ur updates somewhere else first? Love to see this finished. Great work! :)

default8p
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Unread postby default8p » 06 Feb 2014, 20:29

Not sure if it helps but here is their repository:
https://www.assembla.com/code/mm7/mercurial/nodes

They post updates daily and it also has links to twitter and facebook where they sometimes post.

I also am following this project with interest. :)


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