MM 6/7/8 Total Remake
- unknownone
- Pixie
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- unknownone
- Pixie
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- Joined: 10 Mar 2011
- Location: Italy
- GreatEmerald
- CH Staff
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- Location: Netherlands
- unknownone
- Pixie
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- Location: Italy
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- Leprechaun
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It takes much space (partly to optimize 3d rendering - the larger rendering area, the less fps). And it is not scalable.GreatEmerald wrote:From those four, lower right. But then I don't really see what was wrong with the old interface that would warrant going for an MM8-like one.
We want interface that can fit any resolution.
Left UP but library should be smaller. Otherwise left down.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
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The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
- GreatEmerald
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- Bandobras Took
- Genie
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Not sure if it helps but here is their repository:
https://www.assembla.com/code/mm7/mercurial/nodes
They post updates daily and it also has links to twitter and facebook where they sometimes post.
I also am following this project with interest.
https://www.assembla.com/code/mm7/mercurial/nodes
They post updates daily and it also has links to twitter and facebook where they sometimes post.
I also am following this project with interest.
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