MM 6/7/8 Total Remake

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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GreatEmerald
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Unread postby GreatEmerald » 27 Mar 2013, 13:40

There are online thumbnail generators. Upload both the actual image and the thumbnail, then use this:

Code: Select all

[url=URL to the actual image][img]URL to the thumbnail[/img][/url]

Nomad
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Unread postby Nomad » 27 Mar 2013, 16:58

Aw, ty. Here you go then:

Image

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JustTimmY
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Unread postby JustTimmY » 29 Mar 2013, 18:51

Very nice guys.

There is a pretty big chance M&M X will not be the game I wanted to be.

I so love these games :D

zipi
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Unread postby zipi » 29 May 2013, 10:08

Bump.
Emerald Isle is completable, the only major issue is indoor sectors.
We got the intro playing in 1024x768 also:
http://www.youtube.com/watch?v=lGTWpoaXnIY

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Unread postby Priotess » 21 Jul 2013, 00:19

I can make textures up with photoshop. so im a basic 2d artist i suppose.

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the beavers1
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Unread postby the beavers1 » 21 Jul 2013, 03:22

Priotess wrote:I can make textures up with photoshop. so im a basic 2d artist i suppose.
You may have a better chance contacting them on their fb page https://www.facebook.com/mm7engine
"Rot in Hell You Penny Pinching Miser!"

zipi
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Unread postby zipi » 22 Jul 2013, 19:43

Priotess: thats great! just what we need, add me on skype please, my name is zippanto
Thanks!

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Bloax
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Unread postby Bloax » 31 Jul 2013, 08:43

Agh, Facebook. If it wasn't settled down there I might've been able to contribute some 2D stuff every eternity or so.

But oh well. Image
Not that I'm not very excited for this, just like I was some.. Three years ago?
god has it really been this long

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the beavers1
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Unread postby the beavers1 » 31 Jul 2013, 15:41

Bloax wrote:Agh, Facebook. If it wasn't settled down there I might've been able to contribute some 2D stuff every eternity or so.

But oh well. Image
Not that I'm not very excited for this, just like I was some.. Three years ago?
god has it really been this long

I'm not saying you can't contribute here, but this forum isn't where they seem to update stuff, however Zipi seems like he will be still frequenting this forum occasionally
"Rot in Hell You Penny Pinching Miser!"

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Unread postby Emjayen » 01 Aug 2013, 12:37

Rather than decompiling the game and stitching it back together why not just write your own engine and port the resources? That's what I'm doing with my Diablo II remake.

All of the dx interfaces MM7 uses are now just thunked into GDI anyway so it seems a bit silly to continue using them (not to mention the driver entry points are slowly being deprecated in favor of the newer dxkrnl interfaces). You could quite easily implement a complete 3D software renderer that would meet the requirements of MM7..

I'm willing to allocate some time if you need help.

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Unread postby wolfy » 04 Aug 2013, 02:22

What is it that you guys are honestly trying to achieve by remaking it? got any new features to include in it? I would love that if so.

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GreatEmerald
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Unread postby GreatEmerald » 04 Aug 2013, 11:29

wolfy wrote:What is it that you guys are honestly trying to achieve by remaking it? got any new features to include in it? I would love that if so.
Well yes, that's the point. They have high-polygon models and also the ability to merge all three 3rd generation MM games into a single game.

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Unread postby wolfy » 04 Aug 2013, 14:39

I also hope they have intentions towards to fixing broken issues / mechanisms that is in Mandate of Heaven, such as a couple of weapon master rank features with Mace and Staves.

Chance to stun equal to skill is pretty useless since it barely pushes the enemy away to make any difference really unless it pushed it far enough distance for it to be unable to strike. Then again there are some features that should also infact be re-done.

Not to mention that I would love if there was a way to make changes so that each weapon class and style would have each positive and negative side.

As for combo weapons / dual wielding you get doubled the Attack Accuracy & Damage, but its definently costing on your recovery time, I would see that doubled though. Two handed seems pretty dull for the time being, shield-one handed is VERY effective though being off-hand with just a weapon in main hand should make a slight difference, giving Two-handed and shielded ones some noticable recovery time would be the way to solve that.

Also would be nice if it was possible to create more weapons to make the arsenal having more depht, unique weapon icons for artifacts for example?

Clubs should definently get some love, why create something that will get so easily replaced and never used?

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Unread postby Nomad » 09 Sep 2013, 14:33

What could I/you/him do/fix/add/introduce when you have a complete game with it's engine in opensource? Correct: you can do anything: any features, any compaings, any extensions. Whatever you can imagine.

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Unread postby Nomad » 09 Sep 2013, 14:35

Emjayen
This forum is quite slow, so I dont come here often these days.
If you are willing to help, we will of course welcome you. Skype: akira.asahino
Also: https://www.facebook.com/mm7engine

Ritor1
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Unread postby Ritor1 » 02 Oct 2013, 13:18

Image

Range rendering 3D models become more

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unknownone
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Unread postby unknownone » 03 Oct 2013, 10:27

Sorry but I'm not sure I understood what is the improvement that you refer to?
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

Nomad
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Unread postby Nomad » 03 Oct 2013, 22:54

Rendering range is 3 times farther, you can see almost entir map from any point.

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unknownone
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Unread postby unknownone » 03 Oct 2013, 23:01

Nomad wrote:Rendering range is 3 times farther, you can see almost entir map from any point.
Oh that's really nice!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4

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Bloax
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Unread postby Bloax » 08 Oct 2013, 10:11

There's also texture filtering with actually working translations. (Note the blue on the guy nearby.)


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