GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Rune_Caster
- Demon
- Posts: 304
- Joined: 02 May 2010
- Location: Attacking you behind a wall (Texas)
- UndeadHalfOrc
- Cyber Zombie
- Posts: 1362
- Joined: 13 Mar 2007
Just tested. Your own Rock Blasts deal Earth elemental damage. Only the enemies (and traps) rock blasts deal physical.UndeadHalfOrc wrote:Another bug found (this was probably in the original MM8 from 3DO too):
Rock Blast (at least the enemies', ie Boulders and Earth Elementals, haven't tested my own) deal physical damage. It ignores Earth Resistance and is halved by wearing master plate armor!
So, it's clearly a bug.
- UndeadHalfOrc
- Cyber Zombie
- Posts: 1362
- Joined: 13 Mar 2007
- UndeadHalfOrc
- Cyber Zombie
- Posts: 1362
- Joined: 13 Mar 2007
Apparently I just found a fix to the bug......
Changing the damage type of the earth elementals (and Boulders) from Physical to Earth made their rock blast spells deal actual Earth damage and harm my physical immune vampires!
The downside to this fix is that rock blasts can be resisted by earth resistance, so they are far less scary to non-Knights/Minotaurs now....
Changing the damage type of the earth elementals (and Boulders) from Physical to Earth made their rock blast spells deal actual Earth damage and harm my physical immune vampires!
The downside to this fix is that rock blasts can be resisted by earth resistance, so they are far less scary to non-Knights/Minotaurs now....
I've noticed that "Increases light magic" rings/amulets give the proper bonuses(+1 for every even level) up to level 40 light magic(+20 bonus). After level 40 the bonuses decrease again. Had it at level 41(+19 bonus).
Don't know if it is the same with the other magic skills, thus far I only had light magic over level 40.
Don't know if it is the same with the other magic skills, thus far I only had light magic over level 40.
60 is the cap. In MM6 items "of X magic" could boost the skill beyond 60 AFAIR, in MM8 they can't.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Yes, that's right.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
Version 1.5.1
[-] My bug: Dead monsters could sometimes move in version 1.5.
Also notice Choose Party scripts for MMExtension.
[-] My bug: Dead monsters could sometimes move in version 1.5.
Also notice Choose Party scripts for MMExtension.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.
I believe I have mentioned this before: Do you know of the bug in MM8 which, if solved, could make the game much more challenging? Namely, hitscan spells wielded by monsters have no effect. I assume that the creators' intention was for them to work. But they have absolutely no effect. Namely:
Greater Air Elementals' "Implosion"
Greater Earth Elementals' "Mass Distortion"
Plane/Chaos Overlords/Guardians/Protectors' "Paralyze"
I might have skipped some. Be that as it may, none of the above has any effect, the monster just performs its casting animation but nothing happens to the party. Please check out if there's a possibility to repair this issue, it would reintroduce much of the needed difficulty to MM8. Damn, imagine flying into a crowd of those behemoth copies all casting Paralyze on your various team members. Now THAT would make the Plane Between Planes a nightmare.
Greater Air Elementals' "Implosion"
Greater Earth Elementals' "Mass Distortion"
Plane/Chaos Overlords/Guardians/Protectors' "Paralyze"
I might have skipped some. Be that as it may, none of the above has any effect, the monster just performs its casting animation but nothing happens to the party. Please check out if there's a possibility to repair this issue, it would reintroduce much of the needed difficulty to MM8. Damn, imagine flying into a crowd of those behemoth copies all casting Paralyze on your various team members. Now THAT would make the Plane Between Planes a nightmare.
Town portal glitch
I've installed the patch, so now I can finally play Might and Magic 8 thanks, however the spell Town Portal doesn't seem to work? Firstly I could only get dagger wound island on the first game, restarted and now its only Alvar and Dagger wound island, does anyone else have this problem?
- Bandobras Took
- Genie
- Posts: 1018
- Joined: 06 Jan 2006
- Bandobras Took
- Genie
- Posts: 1018
- Joined: 06 Jan 2006
If the game didn't inspire you to have Protection From Magic by that point, anyway . . .Xfing wrote:Damn, imagine flying into a crowd of those behemoth copies all casting Paralyze on your various team members. Now THAT would make the Plane Between Planes a nightmare.
Far too many people speak their minds without first verifying the quality of their source material.
Ummm... how is the music loop patch doing? It has realy struck me as annoying that the music doesn't loop in MM8. Strangely, it does loop in MM7 for me.
Also, is it possible to set an infinite LoopsCount? I'd think it would be 0, but so far I've only tested 100 in MM7. It looped 3 times before I quit the game so I guess it's fine. But alas, it doesn't work in MM8. My system is Vista.
Also, is it possible to set an infinite LoopsCount? I'd think it would be 0, but so far I've only tested 100 in MM7. It looped 3 times before I quit the game so I guess it's fine. But alas, it doesn't work in MM8. My system is Vista.
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
- GreatEmerald
- CH Staff
- Posts: 3330
- Joined: 24 Jul 2009
- Location: Netherlands
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