tress wrote:Telekinesis is Mind in MM VI. You seem to dislike it anyway
It's sort of cool spell (no matter mind or earth school), but honestly how many times per game we actually use it. There are couple switches you can cheese in mm6, and couple corners you can cut, but all in all, I think it's use can be counted on both hands.
Although it has some mild use, it has the problem that there is no reason at all to dump points into it, and mind is already weak enough. It really is situational.
1) The switch on the ground floor of Corlagon's Estate that opens the last door. You can save a bunch of time just pressing it with telekinesis.
2) The switch to open the door to Mordred in the dragoons area without having to sit there until the door opens (Lloyd's Becaon is still better for this)
3) There is a chest in the far northwest of Paradise Valley that you can't get without telekinesis. It usually has some pretty good loot and there is almost no danger so long as you can fly.
4) Triggering those giant red blocks to open gates in Castle Alamos if you feel like not fighting swarms of enemies.
#1 and #3 are really the only times I use it, although with different team composition I have found uses in #2 and #4.