First off, CLArcomage stands for Command Line Arcomage and is a frontend for my Arcomage Clone project. You can do everything you could in a normal Arcomage game and more here. The UI is text-based, and it has quite quirky controls, but it works nicely otherwise, and it is very lightweight, since it doesn't require any sound or graphics resources to be loaded (doesn't even require support for a graphical interface, for that matter). It works on both Windows and Linux (and probably compiles on Mac, too, but I can't test that).
I'll repost my note on the controls here:
It already has a pretty good support of all the configuration options like starting resources, victory conditions, even the amount of cards in hand and possibly the amount of players. You can also already script your own card decks. And hotseat and demo game support is already in, too.Also note that when you are asked for a card, you must enter its number that is given near the name of the card. The input there is quite finicky due to the way D handles it, so make sure you enter the right thing, or else you won't be able to delete what you input and thus make it impossible to continue the game. As for when it asks for a yes/no answer, everything is considered 'no', unless it is 'yes', 'Yes', 'true', 'True' or '1'.
To download, see the post on my website:
http://greatemerald.xmpcommunity.com/in ... omage.html