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3D Dungeon Crawl Script for RPG Maker VX (Updated Links)
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savetara
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Mar 21 2012, 8:16    Post subject: Reply with quote

Unfortunately, I do not have any plans for creating graphical art due to the time I am spending on my current projects. Marzhin, I think mentioned something about creating a graphics pack from Dark Messiah earlier in this topic. Perhaps he created more resources for this.
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MIGHT AND MAGIC INSPIRED GAME: Legend of Erthia - Armageddon!
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masterofx
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Mar 22 2012, 6:50    Post subject: Reply with quote

I did try using no <#> but the actor isn't visible and only walking downwards makes the actor somewhat visible. By somewhat i mean that the entire actor sheet used becomes visible for half a second.
Is there a way around it?
I absolutely love this script and about 20% done making a game with it.
The only other problem with it is you can't play animations/effects.
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savetara
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Mar 23 2012, 4:08    Post subject: Reply with quote

Sorry, I forgot that I modified a few scripts in this version. The top down is not working because I set it up so you only have to use a picture instead of making animations for each sprite in the 3d view. I may have to make a patch for this version.
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masterofx
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Mar 23 2012, 7:51    Post subject: Reply with quote

Well on this note, i accidentally saw your video upload on youtube with the 3d dungeon, i forgot the name and forgot the name now...

But basically you had trees and stuff and an actual shop visible and quite some other stuff
Do you have that script public?
I've translated the updated japanese version of this 3d dungeon seems the regular view works there, but didn't try it out yet if it works with the regular view.
If you want i can send the updated, translated verion (version 2.00_alpha26 10/09/23)
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savetara
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Mar 24 2012, 4:37    Post subject: Reply with quote

I am currently working on The Legend of Erthia which uses this script. Unfortunately, the script will not work with any other game but LOE. I have done massive amounts of editing to both the 3d scripts and core scripts. It will crash any other game. I had to do much custom modifications in order to get everything to work properly. This includes the visual enemy detection, anti-lag where I can have virtually unlimited events on a single map, the speed in which the player moves across maps, and more.
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masterofx
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Mar 24 2012, 10:33    Post subject: Reply with quote

I see, well awesome job, very good game.
From what i've seen in that video, it's gonna be great.
Too bad regarding the script, but that's ok, was just asking out of curiosity. I wasn't expecting you to even give that script even if it had worked.

Once again, kudos on that game.
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rtester
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Sep 15 2012, 20:20    Post subject: a few assets I made. Reply with quote

Hi I was wondering if you had the script translated some more? and did you happen to be able to extend the 3 tile limit yet.

well anyway here is a few assets I created.

Walls and Gates:
http://s1256.photobucket.com/albums/ii488/rtester40/RMVX%203D%20Assets/

Parallax Backgrounds:
http://s1256.photobucket.com/albums/ii488/rtester40/RMVX%203D%20Assets/Parallax/

Characters:
http://s1256.photobucket.com/albums/ii488/rtester40/RMVX%203D%20Assets/Characters/

All I have in characters so far is stairs leading up.

I hope you all like them. I will be making more especially a character tiles for detail of the dungeon walls and floors and a stairs leading down.

Question: will the 3D dungeon script be able to handle animation for like fountains, fireplaces, torches, active teleporters, ect, ect.

Oh yeah I almost forgotten this fine tool!
http://donjon.bin.sh/d20/dungeon/

Let me know what you think.
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rtester
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Sep 15 2012, 20:31    Post subject: Re: 3D Dungeon Crawl Script for RPG Maker VX (Updated Links) Reply with quote

savetara wrote:
I just wanted to create this topic to share a script for RPG MAKER VX that allows people to create 3D Dungeon Crawler like games, similar to Might and Magic.

Author of the script's site:
http://sabakan.cc/rpg/blog/



It seems the Authors website is down also.
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savetara
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Sep 16 2012, 2:56    Post subject: Reply with quote

Great work Rtester! I can definitely make good use to these graphics. I HAVE BEEN great need for those stairs! Also, thanks for sharing the link to that dungeon generator that will be very useful.

Unfortunately, I haven't worked much on the translation of the script. Perhaps I can do a little more work on that. That is kind of a drag that the author's rgss2 script site is down. His new site covers rgss3 scripts. He is also doing the dungeon script for VX Ace, but it is still incomplete as compared to this one.

I am looking forward to seeing more art from you! Keep up the good work. One thing I am in need for LOE is decorating objects that will be useful. You can have animated objects! I set it up in LOE where you place a tag in the name for animated objects. When I translated the script I did some adjustments to make creating easier. Originally, the animated objects was part of the script, but it made work difficult when you don't have animated creature sprites. So I made it so all you have to do is create one picture. However, I can add the same animated feature from LOE into the 3d dungeon script and write up a little tutorial. It will lag the game though, in LOE it works well because of the anti-lag script I created for it.
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rtester
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Sep 16 2012, 3:45    Post subject: Demo would be great lol Reply with quote

Hi

Could you maybe make a tutorial explaining exactly what the 3d script does

e.g.

like what does this stuff really do?

WALL48 = 1640
WALL8 = 1641
WALL68 = 1642
WALL468 = 1643

WALL4 = 1648
WALL6 = 1650
WALL46 = 1651

WALL24 = 1656
WALL2 = 1657
WALL26 = 1658
WALL246 = 1659
WALL248 = 1660
WALL28 = 1661
WALL268 = 1662

WALL_TOP = [WALL48, WALL8, WALL68, WALL28, WALL468, WALL248, WALL268]
WALL_BOTTOM = [WALL24, WALL2, WALL26, WALL28, WALL246, WALL248, WALL268]

WALL_LEFT = [WALL48, WALL4, WALL24, WALL46, WALL468, WALL248, WALL246]
WALL_RIGHT = [WALL68, WALL6, WALL26, WALL46, WALL468, WALL268, WALL246]

WALL48_2 = 1616
WALL8_2 = 1617
WALL68_2 = 1618
WALL468_2 = 1619

WALL4_2 = 1624
WALL6_2 = 1626
WALL46_2 = 1627

WALL24_2 = 1632
WALL2_2 = 1633
WALL26_2 = 1634
WALL246_2 = 1635
WALL248_2 = 1636
WALL28_2 = 1637
WALL268_2 = 1638

WALL_TOP_2 = [WALL48_2, WALL8_2, WALL68_2, WALL28_2, WALL468_2, WALL248_2, WALL268_2]
WALL_BOTTOM_2 = [WALL24_2, WALL2_2, WALL26_2, WALL28_2, WALL246_2, WALL248_2, WALL268_2]

WALL_LEFT_2 = [WALL48_2, WALL4_2, WALL24_2, WALL46_2, WALL468_2, WALL248_2, WALL246_2]
WALL_RIGHT_2 = [WALL68_2, WALL6_2, WALL26_2, WALL46_2, WALL468_2, WALL268_2, WALL246_2]

WALL48_3 = 1592
WALL8_3 = 1593
WALL68_3 = 1594
WALL468_3 = 1595

WALL4_3 = 1600
WALL6_3 = 1602
WALL46_3 = 1603

and where in the script does it set up the place holders only for 3 walls and gates?

I sorry to seem to be such a noob but I am new to ruby and the Rpg maker scripting language.
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savetara
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Sep 16 2012, 4:17    Post subject: Reply with quote

The "Wall =" is basically the variable that holds the id of the tile used in Rpg Maker also type, direction of the wall. Unfortuntely, due to Rpg Maker VX's tile limit making more then 3 wall and gate sets is next to impossible based on how this script is created. You might be able to squeeze one more in, but there is just not enough room. The only way this could work if you were able to utilize the other layers like the other tile sheets. However, the script is specifically setup for the first sheet and the last one. You would basically have to rewrite the script from scratch to utilize the other tile sheets.

The place holders are the tile ids in rpg maker vx. The number after "wall ="

Wall_Top = ["Data"] is the array which holds the ids for the entire top direction. When playing the game the engine will call on the array to project the entire direction of the wall (type, distance, etc). So basically if you see a right wall the array holds all of the information about the right direction of the wall.
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rtester
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Sep 16 2012, 12:22    Post subject: Reply with quote

Thanks for the quick reply

So if I understand you right if it said Wall = 0 then it would refer to the first upper left most tile in the tileset? if that is so I did not think there was over 1000 tiles in tileset a.

but 3 tiles seem very limited since it looks like that vx can only have 1 tileset per game. if I am understanding what everyone been telling me. Also I heard that VX Ace you can have 1 tileset per map but I did not see anywhere to change it, unless I am overlooking something. also I cant find the passibility in the database like in 2k or xp where you can have (star) X, O, and the 4 direction arrows.

I been wanting to make a M&M type of game for a long time I been throwing some Ideals around for quite some time to LOL way back in the Unlimited adventure days.
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savetara
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Sep 16 2012, 20:47    Post subject: Reply with quote

RPG Maker vx is bit different. The first non-autotile begins at id 1536. Everything below are the ids for eache autotile piece. This is for layer 1. The other layers have ids too. I haven't really played around with Rpg Maker VX Ace, bit it does say you can change the mapset per map. In VX there is no editing 4 directions without using a script. The passibility options can be reached by clikging on the person icon on the tool bar.

I also used FRUA (Forgotten Realms Unlimited Adventures) in the past. It was a great program. I created a few modules with it. They are making dungeon craft which is the newer windows version.
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Brandis
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CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)CH - 3D Dungeon Crawl Script for RPG Maker VX (Updated Links)Posted: Nov 9 2013, 13:10    Post subject: Reply with quote

Is there a way to get rid of the FOE glitch...
And also, it would be pretty neat to add different floor tiles
(with different colors but no other effect) and also a bunch of
icons that can be put on floor tiles (IE I put a sword icon on
a shop event floor tile, and a red tile on an arrow trap),
because, as of now, the mapping is very limited.
The 1/2/3 wall system is great and really easy to use
though. Thanks for the script, hope it gets updated!
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