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Might & Magic 10; been in development for years + teaser
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Mattard
Leprechaun
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Joined: 19 Jun 2009
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Sun Mar 28, 22:08    Post subject: Reply with quote

I doubt the mod is dead... Unlike there forums... which are a total ghost town

An update would be loved.
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Vector
Big Nose
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Sun Mar 28, 23:36    Post subject: Reply with quote

No worries guys. We are far from dead. Just been working silently for a bit, with a little experimentation on some unchartered creation aspects. Updates are always in the works, but patience is a virtue wink

I know how agonizing it can be to want to play a game so badly, but you just can't yet....
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Might and Magic X: The Anduran Saga
Official Website: http://www.mightandmagic10.thegaminguniverse.com/
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koval321
Scout
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Joined: 20 Jan 2008
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Mon Mar 29, 7:42    Post subject: Reply with quote

Its build as usual mod by replace quest/graphics to another or something brand new like for example MM Tribute and MM New Order
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GreatEmerald
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Mon Mar 29, 16:33    Post subject: Reply with quote

This is answered on the first page I think, but I can answer in short: something between the two, it's like a mod for MM7 since it uses its engine, but it's standalone - you don't need to install it over anything.
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koval321
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Tue Mar 30, 13:58    Post subject: Reply with quote

Are you sure its legal? Stand alone on engine and use this name mm10 I read about fan project mod which tryed to make never relased "duke nukem forever" and it was terminated
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Talin_Trollbane
War Dancer
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Tue Mar 30, 15:52    Post subject: Reply with quote

as long as you keep your mouth shut and surprise release it so enough people can get it (and share it between themselves) before the cease and desist letter arrives it will be fine. smile_teeth
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Vector
Big Nose
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Tue Mar 30, 17:15    Post subject: Reply with quote

Talin_Trollbane wrote:
as long as you keep your mouth shut and surprise release it so enough people can get it (and share it between themselves) before the cease and desist letter arrives it will be fine. smile_teeth


We could do that... if they even bother with a cease and desist letter, ha ha.

Actually, we will make this as to where you can't play without one of the other M&M games, otherwise we would be going strictly against the rules. We have some ideas on how to do this, but nothing is for certain until we start compiling the work into and install.exe
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Might and Magic X: The Anduran Saga
Official Website: http://www.mightandmagic10.thegaminguniverse.com/
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koval321
Scout
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Wed Mar 31, 13:05    Post subject: Reply with quote

Or relase in secret and share to few fans trough PM? Give me copy if you have complete, am very bored about most of rpgs, there is nothing like mm game
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Sure Valla
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Thu Apr 01, 12:14    Post subject: Reply with quote

koval321 wrote:
Are you sure its legal? Stand alone on engine and use this name mm10 I read about fan project mod which tryed to make never relased "duke nukem forever" and it was terminated



Yeah Duke nukem forever is really taking forever, WHY!!!


I was waiting for it, and still am!!
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Macros the Black
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Sat Apr 03, 22:54    Post subject: Reply with quote

Better to call it "Duke Nukem for never", because that's when it'll come out..
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From a MM7 guide:
Quote:
Some of you may notice the similarity to my Might and Magic VI solution. I figure if New World Computing can put out a game based on basically the same engine, I can put out a solution with basically the same format.

xD
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Vector
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Mon Jun 21, 17:35    Post subject: Reply with quote

It’s been quite some time since I posted an update, and I’m sure many of you want to know what is going on with Might and Magic X. As usual we are making progress. I did have a lapse in time in which I had to move to a new location and did not have my computer available. No worries though, all is up and running now, thankfully. So what’s new:

I’d like to tell you all about a couple of new individuals that we’ve been working with lately. From a graphical standpoint, we have DB. He’s been providing our team with new ideas, sketches, and concepts for MMX. His work is outstanding, and I’ve been bringing some of his renders to life within the Might and Magic world. Taron Zudic is another individual who has been providing us with a little assistance in the item department; His specialty is exotic weapons from the East. I think it will be nice to see a few new styles introduced in the Might and Magic world, especially since they have gathered quite a large following as far as popularity is concerned in today’s day and age. We have also made very nice headway in the music department. A few months ago, Johnny Coolin provided us with our first musical piece. I have also been in talks with Todde Luring who is currently doing tracks for the Might and Magic 10 game. More on their work further down.

I am sure many of you are wondering what I have been working on these fast few months. Disregarding the move I just completed, I made a few advancements on our color palette issues and land terrain textures and 3d editing. There are still a few tiny quirks that need to be worked out, but hopefully they won’t be show stoppers. While this work can’t really be shown in screenshots, we have arrived at the moment where can begin editing our landmass. This will be a large undertaking as you all know I’m sure. We must thank Big Daddy Jim for taking the time to show us the ropes with this development aspect. If he hadn’t taken the time to figure all this out himself, and then teach me how to utilize this knowledge, we would still be at a standstill. I’m sure we still have lots to learn, but we know enough to get started.

Graphically, there is still a lot of work to do, and I’ve said this many times, but it will be the most time consuming aspect of the project. We want everything in the game to be virtually new. I have not worked a whole lot with inventory items as I do have other priorities in the game right now, but in my spare time I have been experimenting with particle weapons for Might and Magic X! As mentioned above, I’ve also been converting some of DB’s renders into 2d/3d data for our game. There are also some loose ends an uncompleted work that I’ve been trying to tackle as well. In any event, it’s all very exciting stuff.

Another example of a page from our spellbook:


Another completed spellbook page that I worked on:


One of our Angels; she was incomplete before, but now she’s all done; also in the pic is a hammer originally designed by DB. Brought to life in MMX by me:


Musically, we are starting to acquire some nice very nice music for MMX. The tracks we have gathered thus far for Might and Magic X are very much like Might and Magic 6-8. I am in the process of getting Pirvix to upload these tracks to a source for all of you to sample them. When complete, I will post a link here. I myself find their work absolutely amazing and extremely professional. I just can’t say enough good things’ about their work.

Our website is in need of an update, and I am gathering new info to send to NicRay so he can complete the update with the help of Darknessfood. Thanks for taking the time to read this guys!
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Might and Magic X: The Anduran Saga
Official Website: http://www.mightandmagic10.thegaminguniverse.com/
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Coldy
Leprechaun
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Joined: 02 Jul 2009
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Mon Jun 21, 18:08    Post subject: Reply with quote

Thanks for the update and thanks again for your hard work. smile
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darknessfood
Round Table Hero
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Location: Zaltbommel Netherlands, or else i'm in HELL!!!
CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Mon Jun 21, 18:36    Post subject: Reply with quote

Also this week on the website. A little insight on a certain aspect of the games development, and a little something...
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BMJedi
Pixie
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Joined: 06 Jan 2006
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Mon Jun 21, 19:29    Post subject: Reply with quote

Add my voice and vote to all those cheering for this project to be released.

I notice you are using HOMMIV icons for your spellbook graphics. I also notice and really like the <cough, mumble, mumble, harrumph>sacred seraphim model<cough, cough>.

I love everything about your interface, I just really hope that there are no issues with copyrights.

Surely in this day and age of modding, such that no game developing company can hope to succeed in the pc market if they don't support user-generated content, everything is going to be all right.

There is a possibility that some issues could be avoided with a name change. Instead of "MMX", it could be "MM:(the Subtitle)" - Uebermod for the MM Community" or something like that.

I think that legal eagle powers that be would have an awfully hard time arguing that it's illegal to release mods for pc games. That would set the kind of precedent that makes judges and courts cringe!
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Macros the Black
Minotaur
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CH - Might & Magic 10; been in development for years + teaserCH - Might & Magic 10; been in development for years + teaserPosted: Mon Jun 21, 20:22    Post subject: Reply with quote

I must say, those weapons look superb. The hammer is awesome, I've never seen such a design before, it's very cool. One little nitpick is that the index finger should be shorter than the middle finger, and we should be seeing the back of the finger bent back towards the "grip" of the hammer so to speak. Or is it supposed to resemble a stretched out finger? In that case it's not very clear. Yes, I warned you it was a nitpick lol..

The rope is an unused graphic from MM6, yes? And the treasure chest looks like a bigger version of the one used in the HoMM 2 adventure map. I take it that new adventurer (? can't remember the exact name) class will use those items...

As always, I love the crispness and attention to detail in these screenshots. It speaks volumes of the dedication to this project and fills me with hope. Please, carry on!

Vector, I've sent you a PM.
_________________
From a MM7 guide:
Quote:
Some of you may notice the similarity to my Might and Magic VI solution. I figure if New World Computing can put out a game based on basically the same engine, I can put out a solution with basically the same format.

xD
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