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| Ins Leprechaun

| | Joined: 09 Mar 2008 | | Posts: 5 | |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Sun Mar 09, 15:26 Post subject: |
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hey, i registered just to tell you;
great job on working on this game, i've been hoping for some extra playtime with it. it's good to see someone finally put some time into this
it also took me weeks to find a download link for your mod, which i just found here on the fifth page
maybe if you want more feedback you could make the download links more public..
either way, keep up the good work.
and now that i'm here anyways, is it possible to place this mod over an original MM7 save?
edit; it works flawlessly but i can't find Sarah of the courier guild. she should be in the same house where i took quixote to kill the dragon with me. except hes in my party and the house is empty. is there a pre-req to meet Sarah? |
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| bungleau Scout

 | | Joined: 19 Feb 2008 | | Posts: 157 | |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Mon Mar 10, 2:17 Post subject: |
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Where are you in the game? And is it a new one? She's been there all along for me, although I haven't seen Quixote yet.
And thanks for the note on the home portal in EI. One of the NPCs makes mention of there being a rumor of one, but I've flown around the entire place and can't find it.
Can't wait to get back home this week so I can play some more... and then play the new release when it comes out  |
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| asterix15 Peasant

 | | Joined: 17 May 2007 | | Posts: 94 | | Location: Holland |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Mon Mar 10, 8:02 Post subject: |
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Quote:
MM7Rev4mod R2 has been released!
The R2 Light Path release includes the following changes and additions.
1. Fourty-five new game 'events'.
2. Three new Quests; one essential and two optional.
3. Five 'new' (modified) map (dungeon) areas; The Gauntlet, The Coding Fortress, The Kennel, The Vault, and The Treasury.
4. Five new NPC's including Lord Godwinson and the Coding Wizard.
5. A one-time capability to select a new character class (profession) for each party member.
6. A direct entrance to Yori.
7. An 'altered' essential quest completion sequence prior to 'EndGame'.
8. Various and sundry minor 'tweaks' and 'changes'.
At time of Beta release, a new BLOG entry will be posted to report any problems or 'bugs' with the R2.
Big Daddy Jim
aka: The Coding Wizard
Download
http://blog.filefront.com/BigDaddyJim/
Enjoy Vori!
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| Edwardas 3 Peasant

 | | Joined: 26 Jan 2008 | | Posts: 87 | | Location: Stockholm |
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| Bimbasto Scout

 | | Joined: 10 Mar 2008 | | Posts: 196 | | Location: In different locations |
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| Ins Leprechaun

| | Joined: 09 Mar 2008 | | Posts: 5 | |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Mon Mar 10, 16:18 Post subject: great |
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Quote:
She's been there all along for me, although I haven't seen Quixote yet.
thanks for the reply that told me all i needed
my conclusion; dont play with a saved game, your quests will be corrupted
(reminds me of the part where BDJ said "Replace" events instead of making new ones etc.")
in Erathia there was this one "guy" talking about his husband who was missing etc. i think the icon should be female..
also. the second class merging sounds sweet.
good work on R2. keep it up![/quote] |
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| kognefaure Leprechaun

| | Joined: 14 Feb 2008 | | Posts: 29 | |
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| Justice War Dancer

 | | Joined: 06 Jan 2006 | | Posts: 385 | | Location: Faroe Islands |
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| Qusari Leprechaun

| | Joined: 10 Feb 2008 | | Posts: 17 | |
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| arturchix CH Staff

 | | Joined: 06 Jan 2006 | | Posts: 1299 | | Location: Latvia |
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| bungleau Scout

 | | Joined: 19 Feb 2008 | | Posts: 157 | |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Mon Mar 10, 18:45 Post subject: |
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Dammit! I'm in Charlotte today, and won't be home until tomorrow! I'll have to download it then...
I'm torn between continuing on in the Rev 1 version or starting anew. I *think* I'd like to do everything and start fresh, but three bows of carnage make for an *awfully* nice ranged attack...  |
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| Justice War Dancer

 | | Joined: 06 Jan 2006 | | Posts: 385 | | Location: Faroe Islands |
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| Edwardas 3 Peasant

 | | Joined: 26 Jan 2008 | | Posts: 87 | | Location: Stockholm |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Mon Mar 10, 22:51 Post subject: |
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Hey @Justice !
'I've been expecting you' - an old MM school fan!
So you want to try R2 out,or ask some advice on your current game?
What on Ubisoft Heroes tavern full of live as usual ?(joke)
Yeah and guys...don't you worry about Vori !
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| Vilx Leprechaun

| | Joined: 06 Jan 2006 | | Posts: 9 | | Location: Latvia |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Tue Mar 11, 5:15 Post subject: A patch! |
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A new patch to Rel2 so quick!
Thanks goodness, I'm just in Harmondale, not a pity to start from scratch.
A couple notes about Rel2 so far
-still red barrels not fixed
-apples on trees on January? May be it is too far easy? Innkeepers still are selling food anyway; cannot see reason for this.
-found in Harmondale four(!!!) lvl3 wandering NPC's, master healers. Not a too much? How about to keep some reasonable challenge for player?
Dont mind if I'm too tedious on such things. The mod itself IMHO is a best thing happened into a M&M universe since MM9 release ( I do not count DM - it is game of different genre), and I simply wish it to be as good as possible.
Still cannot post any replies at BDJ's blog. |
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| Edwardas 3 Peasant

 | | Joined: 26 Jan 2008 | | Posts: 87 | | Location: Stockholm |
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CH - MM7Rev4modR1 a mod for might and magic 7 has been released! Posted: Tue Mar 11, 10:56 Post subject: |
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Vilx, I think you shall post that thing
-red barrels and so on his blog ,BDJ probably doesn't know that
Don't know, I think: he works to implement 'dark path so he doesn't have time for beta-testing.
P;S, O-oops,sorry now I see - you can not post on his Blog !
All right I'm going copy and paste your post for you. |
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