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Necromany changes in 2.1 (take a seat: you'll need it)
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Lepastur
Peasant
Peasant
Joined: 06 Jan 2006
Posts: 92
CH - Necromany changes in 2.1 (take a seat: you'll need it)CH - Necromany changes in 2.1 (take a seat: you'll need it)Posted: Thu Feb 01, 9:48    Post subject: Reply with quote

Adicto wrote:
All necro creatures are slow (low speed & low/moderate initiative, together with 0 possibilities of benefitting from moral)

First, take the manual STATs page and compare. The only creatures which are clearly under the rest factions' ones are lvl 7, and their low damage compensate with numbers +1 with a town special structure. Furthermore, okay, 0 possibilities from taking benefits about moral, yes, BUT 0 possibilities from taking bad effects from it, too, and you did mention nothing about their immunities (mind) or the fact of the Animate Dead efficiency (you don't loose any troop after combat) and having it right from the stat. What are you complaining about? I think you're completely wrong.

Quote:
and necromancers are spellcaster heroes whose attack is usually something like 0.

Really? I think their good SPower says the opposite.

Quote:
Now necromancers are forced to play offensively with a defensive army because they have less shooting power than almost every race (I mean if lichs are 2x2 even now)... and this cannot be good.

You have had no time to test that, please, don't say blasphemies. Even if that were true, there's no trouble on protecting them using Bone Dragons or Wraiths. If the enemy blocks them before that, that stack will be dead. It's usual that each faction can reach the 2x2 enemy ranks with no more than 2 stacks. If we count that 2 stacks will be at the whole Range of a mass of skeletons and their buddies, it's not a bad thing at all.

Quote:
Maybe I'm talking to much and there are some changes like more speed or other unexpected things, but I'm still worried.

It will be going to be so.

Cheers!
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Vokial
Pixie
Pixie
Joined: 23 Sep 2006
Posts: 107
Location: Bulgaria
CH - Necromany changes in 2.1 (take a seat: you'll need it)CH - Necromany changes in 2.1 (take a seat: you'll need it)Posted: Thu Feb 01, 10:42    Post subject: Reply with quote

All changes in table


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GrowlingDog
Super Peasant
Super Peasant
Joined: 18 Jul 2006
Posts: 99
CH - Necromany changes in 2.1 (take a seat: you'll need it)CH - Necromany changes in 2.1 (take a seat: you'll need it)Posted: Thu Feb 01, 10:47    Post subject: Reply with quote

great list Vokiel. Just 1 question. I havnt been playing HOF long and im guessing that the creature 3rd in line for the Ghost dragons is new, what is it?
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Jolly Joker
Round Table Hero
Round Table Hero
Joined: 06 Jan 2006
Posts: 3484
CH - Necromany changes in 2.1 (take a seat: you'll need it)CH - Necromany changes in 2.1 (take a seat: you'll need it)Posted: Thu Feb 01, 10:51    Post subject: Reply with quote

That's a Manticore
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GrowlingDog
Super Peasant
Super Peasant
Joined: 18 Jul 2006
Posts: 99
CH - Necromany changes in 2.1 (take a seat: you'll need it)CH - Necromany changes in 2.1 (take a seat: you'll need it)Posted: Thu Feb 01, 11:11    Post subject: Reply with quote

Oh yea ive seen them. I would have thought a Titan far more valuable. Still, i have yet to have a manticore in my army
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murasamune
Leprechaun
Leprechaun
Joined: 21 Jan 2007
Posts: 36
CH - Necromany changes in 2.1 (take a seat: you'll need it)CH - Necromany changes in 2.1 (take a seat: you'll need it)Posted: Thu Feb 01, 13:23    Post subject: Reply with quote

pretty list! great job
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AngelEyes
Pixie
Pixie
Joined: 13 Sep 2006
Posts: 127
CH - Necromany changes in 2.1 (take a seat: you'll need it)CH - Necromany changes in 2.1 (take a seat: you'll need it)Posted: Thu Feb 01, 15:24    Post subject: Reply with quote

Nice list. Can't wait to try this new system out.
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