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| aulfgar Peasant

 | | Joined: 10 Dec 2006 | | Posts: 60 | | Location: On the other side of a Tesseract |
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CH - Patch 2.1/1.5 Posted: Wed Jan 03, 23:14 Post subject: Patch 2.1/1.5 |
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So with the large amount of time since they released the Expansion and the buglist/fixes that state that the newer patch fixes the issue... um where is the new patch?
I would be happy knowing when they will release the patch.
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| Elvin Round Table Hero

 | | Joined: 27 Aug 2006 | | Posts: 5329 | |
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CH - Patch 2.1/1.5 Posted: Wed Jan 03, 23:17 Post subject: |
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Any day now! Sir Charles said the patch was 99.9% ready just before new year! I have a good feeling about this! _________________ Let the good times roll. |
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| aulfgar Peasant

 | | Joined: 10 Dec 2006 | | Posts: 60 | | Location: On the other side of a Tesseract |
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CH - Patch 2.1/1.5 Posted: Wed Jan 03, 23:30 Post subject: |
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Can we hope against hope for a better AI algorithem?
Woot new patch soon!!!
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| Blueman Leprechaun

 | | Joined: 06 Jan 2006 | | Posts: 46 | |
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CH - Patch 2.1/1.5 Posted: Thu Jan 04, 18:12 Post subject: New Year's Wish |
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Actually, two wishes:
I hope they will include a "Do not show minimap" checkbox in the RMG screen. I do not want to see the minimap for the generated map; the MP games I play should come as a total surprize.
I mostly use RMG for MP games; what the RMG lacks is the capability of generating the town information ONLY when a map is started. Knowing the available alignments gives the player that chooses first an (almost) unfair advantage. There should be an additional option when the town type is set to random: "Each time the map is started".
Maybe it's not that difficult to implement... and someone reads this post. |
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| HodgePodge Round Table Knight

 | | Joined: 06 Jan 2006 | | Posts: 3337 | | Location: Between Here And There. |
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CH - Patch 2.1/1.5 Posted: Thu Jan 04, 19:19 Post subject: |
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You know what I'd like not to show? That huge progression bar when the other color(s) are taking their turn. I know that they are taking their turns, I don't have to see a huge progression bar to tell me so. _________________ Walk Softly & Respect All Life!
Lords of War & Money … A Free & Fun Browser Game.
Heroes of War & Money (Russian) |
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| Akul CH Staff

 | | Joined: 06 Jan 2006 | | Posts: 1501 | | Location: Drinking coffe with Sam & Max |
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CH - Patch 2.1/1.5 Posted: Thu Jan 04, 21:39 Post subject: |
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HodgePodge wrote:
You know what I'd like not to show? That huge progression bar when the other color(s) are taking their turn. I know that they are taking their turns, I don't have to see a huge progression bar to tell me so.
The same is in H4. True, it is smaller, but it is still the same. _________________ I am back and ready to... ready to... post things. |
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| Alamar Golem

 | | Joined: 06 Jan 2006 | | Posts: 605 | |
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CH - Patch 2.1/1.5 Posted: Thu Jan 04, 23:57 Post subject: |
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I think the bar is a good idea IF the progression through the bar occurs linearly .... I hate when it gets stuck for 1-20 minutes  |
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| HodgePodge Round Table Knight

 | | Joined: 06 Jan 2006 | | Posts: 3337 | | Location: Between Here And There. |
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| Alamar Golem

 | | Joined: 06 Jan 2006 | | Posts: 605 | |
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CH - Patch 2.1/1.5 Posted: Fri Jan 05, 0:15 Post subject: |
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HodgePodge wrote:
Alamar wrote:
I think the bar is a good idea IF the progression through the bar occurs linearly .... I hate when it gets stuck for 1-20 minutes
I don't mind the progression bar being there, it just should be smaller so as not to hide the adventure map's "beautiful artwork" while waiting for your turn.
It's been a LONG time since I've played but under the latest patch doesn't the screen "black out" on the AI turns anyway so the size of the bar shouldn't matter.
[Or am I thinking of the wrong game / patch?????] |
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| Shauku Pixie

 | | Joined: 15 Jul 2006 | | Posts: 149 | | Location: Finland |
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CH - Patch 2.1/1.5 Posted: Fri Jan 05, 1:27 Post subject: |
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Alamar wrote:
It's been a LONG time since I've played but under the latest patch doesn't the screen "black out" on the AI turns anyway so the size of the bar shouldn't matter.
[Or am I thinking of the wrong game / patch?????]
It blacks out only in HotSeat, when there are many human players. |
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| PhoenixReborn Round Table Hero

 | | Joined: 24 May 2006 | | Posts: 2017 | | Location: US |
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CH - Patch 2.1/1.5 Posted: Fri Jan 05, 18:51 Post subject: |
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The screen blacks out but the progress bar is still there, it's the only thing that shows.
With the title of the thread I thought that the patches had been released. |
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| Zwierz Leprechaun

| | Joined: 02 Dec 2006 | | Posts: 5 | |
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CH - Patch 2.1/1.5 Posted: Fri Jan 05, 23:24 Post subject: |
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Some hints on what the patch will fix/add would be awesome.  |
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| jeff Round Table Knight

 | | Joined: 06 Jan 2006 | | Posts: 2237 | | Location: Following the Mandate of Heaven |
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CH - Patch 2.1/1.5 Posted: Sat Jan 06, 3:16 Post subject: |
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Well its suppose to include the campaign function for the map editor. Now if they will also make the editor so some of us older folks can use it.  _________________ Mala Ipsa Nova
There are not too many Dragons in Heroes V, there are too many humans.
Eliminate the food and the predators will go away. |
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| BDragon Scout

 | | Joined: 22 Apr 2006 | | Posts: 183 | | Location: Israel in england ;) |
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CH - Patch 2.1/1.5 Posted: Sat Jan 06, 8:30 Post subject: |
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First: where can i download the 1.5 patch?
Second: in patch 2.1 there will be a map editor? Good news!  _________________ Black Dragon... |
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| Jolly Joker Round Table Hero

 | | Joined: 06 Jan 2006 | | Posts: 3484 | |
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CH - Patch 2.1/1.5 Posted: Sat Jan 06, 10:10 Post subject: |
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The map editor is in patch 1.3.
Both 2.1 and 1.5 are not available yet.
2.1 will be out prior to 1.5; there'll be a 1.41 patch specifically for MP prior to 1.5 as well. |
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