ERM for dummies

Official forum of the Wake of Gods mod to Heroes of Might and Magic III.
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Burdon
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Unread postby Burdon » 14 Dec 2007, 13:14

Hi there, and sorry if already asked by someone else :

I was wondering, is it possible to script something that would improve the henchman, without increasing hero experience or something.

I mean, put this script on an object which would act like a Hill Fort, just for henchmen (increase his level by 1 for a fee).

It seems that i didn't find any command related to henchmen in ERM Help.

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Qurqirish Dragon
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Unread postby Qurqirish Dragon » 14 Dec 2007, 22:18

Burdon wrote:Hi there, and sorry if already asked by someone else :

I was wondering, is it possible to script something that would improve the henchman, without increasing hero experience or something.

I mean, put this script on an object which would act like a Hill Fort, just for henchmen (increase his level by 1 for a fee).

It seems that i didn't find any command related to henchmen in ERM Help.
And you won't, becuase henchmen are not hard-coded, like the commanders are. Henchmen are another script (#49).

If you want to do anything with henchmen, you would need to analyze that script first to see what you need to do to modify them. The script does appear to be commented fairly well, so you should be able to read it without too much trouble.

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Burdon
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Location: Waiting in front of the hall of darkness

Unread postby Burdon » 15 Dec 2007, 17:54

Hmm, thanks...
I'll try :tired:

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Arkas
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Unread postby Arkas » 01 Apr 2008, 18:05

@Burdon, Any luck messing with Script 49? I know I'm a bit late in posting, but I can probably answer any question you have about the Henchman script.


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