Check Acromage win/Lost locations (mm7-might and magic 678 merge)

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Driego
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Joined: 27 Aug 2022

Check Acromage win/Lost locations (mm7-might and magic 678 merge)

Unread postby Driego » 19 Jul 2023, 09:06

hallo,
I have spend many times with arcomage games, and through other problem any many different saves i must win many arcomage games again, but i don 't know which lovations i won on actual savegame (general i won won the most tavern on different saves).

After spending much time with the mme console I found i can check the wins with trhat dump operation.

dump(vars.ArcomageWinsExtra)

Code: Select all

  "{\
	[13] = true,\
	[21] = true,\
	[23] = true,\
	[25] = true\
}"
> dump(vars.ArcomageWinsExtra)
  "{\
	[13] = true,\
	[16] = true,\
	[21] = true,\
	[23] = true,\
	[25] = true\
}"
After playing and wining in Deyja i think the number 16 in the array is foe deyja taver.

Can some tell me how i can identify the tavern location fro a number or tell me better way to check this?

Driego
Leprechaun
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Posts: 11
Joined: 27 Aug 2022

Re: Check Acromage win/Lost locations (mm7-might and magic 678 merge)

Unread postby Driego » 20 Jul 2023, 06:40

With the dump command

Code: Select all

dump(vars.ArcomageWinsExtra)
you can see the won aromage games in an array.
Use this list for manual check to see which won location are missing.

Code: Select all

	[13] = true,\ 	Harmondale
	[14] = true,\ 	Erathia 
	[15] = true,\ 	Tularean  Forest
	[16] = true  \ 	Deyja
	[17] = true,\ 	Bracada Desert 
	[18] = true,\ 	Celeste
	[19] = true,\ 	The Pit
	[20] = true,\ 	Evenmorn Isle 
	[21] = true,\	Mt Nighon
	[21] = true,\ 	Barrow Down
	[23] = true,\ 	Tatalia 
	[24] = true,\ 	Avlee 
	[25] = true\	StoneCity

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raekuul
Marksman
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Posts: 401
Joined: 05 Jul 2019

Re: Check Acromage win/Lost locations (mm7-might and magic 678 merge)

Unread postby raekuul » 21 Jul 2023, 11:35

need to hack in an NPC discussion topic that says "Hey you still need to win Arcomage at %s" so that we have a one-stop shop for where to go (it's way too easy to forget that Barrow Downs and Stone City are separate).

cthscr
Swordsman
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Posts: 592
Joined: 12 Jan 2020

Re: Check Acromage win/Lost locations (mm7-might and magic 678 merge)

Unread postby cthscr » 01 Aug 2023, 12:57

You should be able to see your arcomage wins in Miscellaneous autonotes.

User avatar
raekuul
Marksman
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Posts: 401
Joined: 05 Jul 2019

Re: Check Acromage win/Lost locations (mm7-might and magic 678 merge)

Unread postby raekuul » 12 Aug 2023, 13:24

While your wins are recorded, if you don't already know/remember which maps have taverns it's not particularly helpful.

marypoore
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Posts: 1
Joined: 22 Aug 2023

Re: Check Acromage win/Lost locations (mm7-might and magic 678 merge)

Unread postby marypoore » 22 Aug 2023, 06:29

Driego wrote: 20 Jul 2023, 06:40 With the dump command

Code: Select all

dump(vars.ArcomageWinsExtra)
you can see the won aromage games in an array.
Use this list for manual check to see which won location are missing.

Code: Select all

	[13] = true,\ 	Harmondale
	[14] = true,\ 	Erathia 
	[15] = true,\ 	Tularean  Forest
	[16] = true  \ 	Deyja
	[17] = true,\ 	Bracada Desert 
	[18] = true,\ 	Celeste
	[19] = true,\ 	The Pit
	[20] = true,\ 	Evenmorn Isle 
	[21] = true,\	Mt Nighon
	[21] = true,\ 	Barrow Down
	[23] = true,\ 	Tatalia 
	[24] = true,\ 	Avlee 
	[25] = true\	StoneCity
Your way worked. So great.


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