Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Tomsod
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby Tomsod » 06 Mar 2024, 16:50

60% cap is in MM7 and MM8, but not in MM6, I think, and even then it doesn't apply to the 9% bonus you get at Normal or additional x1/x2/x4 base skill at E/M/GM. At least this is the case for vanilla.

qtish
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby qtish » 06 Mar 2024, 17:06

Well, Im at master, and increment, as you can see is 22-23exp per learning lever. Out of points to test further.

Tomsod
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby Tomsod » 06 Mar 2024, 17:46

In vanilla MM7 at least, you can only notice the cap with e.g. a teacher, an instructor, the Scholar's Cap, and Learning skill above 20. Even then, you will still get additional benefit from advancing Learning further, if it's at Expert or above, just 1% per skill level less than normal.

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Malekitsu
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby Malekitsu » 07 Mar 2024, 01:58

qtish wrote: 06 Mar 2024, 17:06 Well, Im at master, and increment, as you can see is 22-23exp per learning lever. Out of points to test further.
Just checked the code, it seems actually not to be any code related to a cap, so maybe it was some misinformation from MM7-8
raekuul wrote: 28 Feb 2024, 19:18 Glad to see that this is still going strong even after I left the project. Good work y'all!
we are doing cool :P
MAW Merge public release on Friday

qtish
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby qtish » 11 Mar 2024, 14:49

https://mm6.wiki/w/Shops#Armor_Shops
After using this link, I tested, that lvl3 shops are able to generate purple items, lvl4 ancestral and lvl5 primodial. Might be wrong on this one, but also it seems that, the higher the level you are, the better the equipment is generated. My question is - were there any changes in the mod for Enchant Item skill? For now with 12lvl master water I always get crap, so first observation is that no changes.

Actually, generated ancestral bow in Feathers and Strings in Free Haven, which is considered lvl3 shop, so now im confused.

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Malekitsu
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby Malekitsu » 12 Mar 2024, 00:05

qtish wrote: 11 Mar 2024, 14:49 https://mm6.wiki/w/Shops#Armor_Shops
After using this link, I tested, that lvl3 shops are able to generate purple items, lvl4 ancestral and lvl5 primodial. Might be wrong on this one, but also it seems that, the higher the level you are, the better the equipment is generated. My question is - were there any changes in the mod for Enchant Item skill? For now with 12lvl master water I always get crap, so first observation is that no changes.

Actually, generated ancestral bow in Feathers and Strings in Free Haven, which is considered lvl3 shop, so now im confused.
unfortunately wasn't possible to modify enchant magic.
Shops have indeed a small chance to spawn ancients/primordials, intended.

qtish
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby qtish » 13 Mar 2024, 00:44

Is it possible to implement more quick spells, like how it was done in MMMerge Mod? Its a big pain to constantly open spellbook when you need to heal or remove status effect.

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Malekitsu
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby Malekitsu » 14 Mar 2024, 00:30

qtish wrote: 13 Mar 2024, 00:44 Is it possible to implement more quick spells, like how it was done in MMMerge Mod? Its a big pain to constantly open spellbook when you need to heal or remove status effect.
Sorry, not in my capabilities

qtish
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby qtish » 15 Mar 2024, 08:35

Yesterday finished first part. Got into arena with 3 challenges. Completed first, and was told I can go to the new world, but decided to finish rest challenges. Was really hard, used every dirty trick and glitch I know. After over 2 hours of doing challenge3, I open reward chest, and it has 5k gold in it... What a jebait.

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Malekitsu
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby Malekitsu » 15 Mar 2024, 08:45

qtish wrote: 15 Mar 2024, 08:35 Yesterday finished first part. Got into arena with 3 challenges. Completed first, and was told I can go to the new world, but decided to finish rest challenges. Was really hard, used every dirty trick and glitch I know. After over 2 hours of doing challenge3, I open reward chest, and it has 5k gold in it... What a jebait.
That's... unlucky.
It's supposed to be filled with primordials.
Will double check to make sure.
GG on your completition ;)

qtish
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby qtish » 15 Mar 2024, 10:56

First challenge chest was. Second challenge chests both together, had less than first one. And third one was the poorest. Btw, does regenerate spell spoints supposed to stack? Cause it does, 6-8SP per tick per item. So if you want to, you can pump like 100sp+ regen per 10s.

I think magic is completely busted in part2. Im running 48 Master earth with "of earth" ring + Morgan, which makes it 96 in earth. 875 intellect and crown +175%+50% to magic dmg, +225% critical damage. 845 luck makes my critical rate 89.5%. And this is a result :D https://gyazo.com/615a5ffb1e0b20ca93fe50e2eccf22ee I consistently shoot 2.9-5.7k arrows at my targets. To completely dominate part2, all you need is as much int/pers+luck on mage, and str/acc+luck on physical types. And as you enter part2, you already can find those rings and armors sold in shops as blue items. Monsters dont scale fast enough in part2, and death blossom seems op, it started targetting really well doing massive dmg just like rock blast, but costing 1/10 its mana. Clearing open world it is the skill to go for.

https://gyazo.com/519f5a3475d5653312b75b73e7be5d51
Dont remember spending 6 years... part2 was complete speedrun, just walk in the park. Monsters dont scale well with my strength. Magic missile doing up to 20k dmg, Flame arrow up to 25k dmg, Death Blossom up to 45k dmg. As soon as hit bodybuilding 60, nothing could kill me.

And whats with the turn based mode bug? Losing lots of progress like this... Cant save, load is miles away...

TheAnyKeyA
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby TheAnyKeyA » 13 Apr 2024, 12:13

MAW crashes. The instances I've noticed so far are whenever I get hit by magic, including the fireball towers, and clicking on containers. The MMExtension Debug Console releases a crash report. This from clicking on a skeleton in a cage in the Abandoned Temple:
C:\Might and Magic 6\Scripts/Core/events.lua:234: array index (-1673.8236749117) out of bounds [0, 3]

Code: Select all

stack traceback:
	[C]: in function 'error'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1439: in function '__index'
	C:\Might and Magic 6\Scripts/Core/events.lua:234: in function 'GetPlayer'
	C:\Might and Magic 6\Scripts/Core/events.lua:1944: in function 'f'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:2238: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:2236>
	[C]: in function 'pcall'
	C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1789: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1786>
	[C]: in function 'def'
	C:\Might and Magic 6\Scripts/Core/events.lua:2624: in function 'f'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:2238: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:2236>
	[C]: in function 'pcall'
	C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1789: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1786>

arguments of 'GetPlayer':
	p = 2

local variables of 'GetPlayer':
	i = -1673.8236749117
	(*temporary) = -1673.8236749117
	(*temporary) = (table: 0x036dcc80)
	(*temporary) = 5.1856248179758e-294[/quote]

This from getting hit by the fireball tower in New Sorpigal: 
[quote]—————————————————————————————————————————————————————————————————————————————————————————————————————————
C:\Might and Magic 6\Scripts/Core/events.lua:234: array index (-1673.8236749117) out of bounds [0, 3]

stack traceback:
	[C]: in function 'error'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1439: in function '__index'
	C:\Might and Magic 6\Scripts/Core/events.lua:234: in function 'GetPlayer'
	C:\Might and Magic 6\Scripts/Core/events.lua:1944: in function 'f'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:2238: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:2236>
	[C]: in function 'pcall'
	C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1789: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1786>
	[C]: in function 'def'
	C:\Might and Magic 6\Scripts/Core/events.lua:2624: in function 'f'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:2238: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:2236>
	[C]: in function 'pcall'
	C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1789: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1786>

arguments of 'GetPlayer':
	p = 2

local variables of 'GetPlayer':
	i = -1673.8236749117
	(*temporary) = -1673.8236749117
	(*temporary) = (table: 0x0318fa38)
	(*temporary) = 9.9940961309964e-296[/quote]
I think I've followed all the steps for the installation. I can't get anything out of those debug messages. Thanks for any advise. :creative:

Pol: Added code tag.

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Malekitsu
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby Malekitsu » 16 Apr 2024, 23:24

TheAnyKeyA wrote: 13 Apr 2024, 12:13 MAW crashes. The instances I've noticed so far are whenever I get hit by magic, including the fireball towers, and clicking on containers. The MMExtension Debug Console releases a crash report. This from clicking on a skeleton in a cage in the Abandoned Temple:

I think I've followed all the steps for the installation. I can't get anything out of those debug messages. Thanks for any advise. :creative:
an update to fix this error have been pushed.
It requires to redownload MMExtension from the readme (the one that leads to google drive), and then MAW again.

TheAnyKeyA
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]

Unread postby TheAnyKeyA » 22 Apr 2024, 15:52

Thank you for your quick aid. The aforementioned problems seem to be completely solved. Now I find some broken items however. They are not displayed but represented by a "road sign", red circle with a diagonal line in it, on a turquoise background.

When I right click on the item, the following MMExtension Debug Console message is shown:
C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: array index (584) out of bounds [0, 580]

Code: Select all

stack traceback:
	[C]: in function 'error'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1423: in function '__index'
	C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: in function 'v'
	C:\Might and Magic 6\Scripts/Core/EventsList.lua:66: in function 'docall'
	C:\Might and Magic 6\Scripts/Core/EventsList.lua:126: in function 'call'
	C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:245: in function 'f'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1986: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1984>
	[C]: in function 'pcall'
	C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770>
	[C]: in function 'call'
	C:\Might and Magic 6\Scripts/Core/events.lua:789: in function <C:\Might and Magic 6\Scripts/Core/events.lua:761>
	[C]: in function 'pcall'
	C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770>

arguments of 'v':
	item = (table: 0x029ae6f8)

local variables of 'v':
	(*temporary) = (table: 0x036f6378)
	(*temporary) = 584
	(*temporary) = 1.0612116348027e-312
	(*temporary) = 0
	(*temporary) = nil
	(*temporary) = 1628968
	(*temporary) = 4
	(*temporary) = 4
	(*temporary) = 7.364483894002e-292
---------------------------------------------------------------------------------------------------------
—————————————————————————————————————————————————————————————————————————————————————————————————————————
C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: array index (584) out of bounds [0, 580]

stack traceback:
	[C]: in function 'error'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1423: in function '__index'
	C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: in function 'v'
	C:\Might and Magic 6\Scripts/Core/EventsList.lua:66: in function 'docall'
	C:\Might and Magic 6\Scripts/Core/EventsList.lua:126: in function 'call'
	C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:245: in function 'f'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1986: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1984>
	[C]: in function 'pcall'
	C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770>

arguments of 'v':
	item = (table: 0x089c4c78)

local variables of 'v':
	(*temporary) = (table: 0x036f6378)
	(*temporary) = 584
	(*temporary) = 1.0612116348027e-312
	(*temporary) = 0
	(*temporary) = nil
	(*temporary) = 1633400
	(*temporary) = 4
	(*temporary) = 4
	(*temporary) = 7.364483894002e-292
---------------------------------------------------------------------------------------------------------
—————————————————————————————————————————————————————————————————————————————————————————————————————————
C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: array index (584) out of bounds [0, 580]

stack traceback:
	[C]: in function 'error'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1423: in function '__index'
	C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: in function 'v'
	C:\Might and Magic 6\Scripts/Core/EventsList.lua:66: in function 'docall'
	C:\Might and Magic 6\Scripts/Core/EventsList.lua:126: in function 'call'
	C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:245: in function 'f'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1986: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1984>
	[C]: in function 'pcall'
	C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770>
	[C]: in function 'call'
	C:\Might and Magic 6\Scripts/Core/events.lua:789: in function <C:\Might and Magic 6\Scripts/Core/events.lua:761>
	[C]: in function 'pcall'
	C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2'
	C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770>

arguments of 'v':
	item = (table: 0x043005d0)

local variables of 'v':
	(*temporary) = (table: 0x036f6378)
	(*temporary) = 584
	(*temporary) = 1.0612116348027e-312
	(*temporary) = 0
	(*temporary) = nil
	(*temporary) = 1628968
	(*temporary) = 4
	(*temporary) = 4
	(*temporary) = 7.364483894002e-292
---------------------------------------------------------------------------------------------------------
>
Pol: Added code tag.


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