[HELP] MM8 - SPRITES replace

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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[HELP] MM8 - SPRITES replace

Unread postby survival » 13 Feb 2016, 16:03

I done some upgrades in the past to sprites.lod file...
But now when I do tree01.sprite.bmp replace for differend texture save as 256 color bmp file
this file lost his image quality and colors.

Question is how to save bmp in 256 colors but not lose image quality,just like on orginal sprites.

I have done it on MM7 but just forgot how i have done it.

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Baronus
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Re: [HELP] MM8 - SPRITES replace

Unread postby Baronus » 13 Feb 2016, 18:33

Gimp converter to 256 colors.
http://www.processamentodigital.com.br/ ... agem06.png
http://penta3.ufrgs.br/tutoriais/GIMP/i ... _cores.jpg
Grayface MMPal palette maker.
https://sites.google.com/site/sergroj/m ... ects=0&d=1
I think you must add to game palette your bmps.

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Ser Ironfist
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Re: [HELP] MM8 - SPRITES replace

Unread postby Ser Ironfist » 06 Apr 2016, 18:35

I ran into a similar kind of problem. I was trying to replace human peasants (the Regna peasants) with mercenaries. After that I am planing on replacing mercenaries by MM7 swordsmen so that in the end I have swordsmen insead of peasants. The new Regna peasants would look like mercenaries whilst at the same time I could still use them as opponents.

What happenes after replacing peasants with mercenaries is this:

Image

They look kinda cool in a strange manner but it's not what I wanted. :| Does anyone have an idea what to do about it? I already tried giving them the same palette as the peasants had before. It's all at 256 colors.

Since the mercenaries come from the very same game I thought it wasn't too much of a problem to do this.

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Baronus
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Re: [HELP] MM8 - SPRITES replace

Unread postby Baronus » 06 Apr 2016, 19:23

Lol, They looking mega!!! I want this unit! Dont miss it! Save it!
Pallette problem.... Maybe you must replacing pallette? You must find peasant pallette and replace by merc. I dont know. Maybe you copy paste to small or to much?
But this unit I see is it what we want! Super! It may be Jadame orc! I like it more than merc!
I suggest replacing behemots, ogre mages or ogres. Two the same unit is not necessery.
Troll peasnt too. We have troll fighter and its enough. Elve peasant too. We have elve warrior.
And other units and add units like this you built! Thats it!

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Ser Ironfist
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Re: [HELP] MM8 - SPRITES replace

Unread postby Ser Ironfist » 06 Apr 2016, 20:54

I tried replacing the palette but it didn't change anything. Going to try it a bit more tomorrow.

But

First have a closer look at the monster I created and think about it again. :D

Image

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Baronus
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Re: [HELP] MM8 - SPRITES replace

Unread postby Baronus » 07 Apr 2016, 06:23

:-):-):-)
I dont know how you do it. You must try. You only copy paste peasant and mercenary stats in table monsters?

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Ser Ironfist
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Re: [HELP] MM8 - SPRITES replace

Unread postby Ser Ironfist » 07 Apr 2016, 15:50

Baronus wrote:You only copy paste peasant and mercenary stats in table monsters?
I extracted all mercenary bmps from Sprites.lod, renamed them after the peasant bmps and overwrote all peasant bmps with the mercenary ones.


Edit: Ok, taking the palette of the peasants did the trick now. I thought I already tried that out but I seem to have not.

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Baronus
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Re: [HELP] MM8 - SPRITES replace

Unread postby Baronus » 07 Apr 2016, 18:49

So you must find both palletes and replace it too... I dont know how find. Maybe number is the same?
You can remove units using GrayFace Editor! ONLY NUMBERS AND ITS DONE! No sprites manipulation. See there:
https://www.celestialheavens.com/forum/ ... ?start=120
They can separate this because its hard to find.

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Ser Ironfist
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Re: [HELP] MM8 - SPRITES replace

Unread postby Ser Ironfist » 07 Apr 2016, 19:43

No finding the palette is actually pretty easy with a tool like IrfanView. For example if you want the palette of mercenary, you open one of the bmp files in IrfanView, export the palette. Then you can import it to any other bmp you would like.
I guess I need to get into MMEditor now. ^^

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Baronus
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Re: [HELP] MM8 - SPRITES replace

Unread postby Baronus » 07 Apr 2016, 19:51

But how is number of pallete in game! You must put it in right place.
Yes MMeditor you mustnt make new game you can use it only to replaceing monster! I think its extremly easy. And fast.

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Ser Ironfist
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Re: [HELP] MM8 - SPRITES replace

Unread postby Ser Ironfist » 08 Apr 2016, 22:16

I managed to replace mercenaries with crusaders from MM7. At the same time I replaced human peasants with mercenaries again.

Image

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Baronus
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Re: [HELP] MM8 - SPRITES replace

Unread postby Baronus » 09 Apr 2016, 06:03

Pallete is right so success! You must replace sound effect too because iron sound of armor is characteristic.


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