GrayFace MM7 Patch v2.5.7 [Mar 4, 2022]

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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coltrek
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Unread postby coltrek » 12 May 2012, 17:11

Does your MM7 Configuration Settings looks like this?

CapsLockToggleRun=0
QuickSavesCount=2
QuickSavesKey=122
QuickLoadKey=123
NoDeathMovie=0
NoIntro=0
NoCD=1
InventoryKey=73
ToggleCharacterScreenKey=192
FreeTabInInventory=1
HardenArtifacts=1
PlayMP3=0
MusicLoopsCount=1
NoVideoDelays=1
ReputationNumber=1
DoubleSpeedKey=113
TurnSpeedNormal=100
TurnSpeedDouble=120
ProgressiveDaggerTrippleDamage=1
FixChests=1
BlasterRecovery=5
DataFiles=1
NoD3DBitmapHwl=1
MouseLook=0
MouseSensitivityX=50
MouseSensitivityY=50
MouseSensitivityAltModeX=90
MouseSensitivityAltModeY=90
MouseLookChangeKey=4
MouseLookTempKey=0
CapsLockToggleMouseLook=1
AlwaysStrafe=0
MouseLookFly=1
MouseWheelFly=1
PaletteSMul=0.65
PaletteVMul=1.1
AutorunKey=114

You might try this
QuickSavesKey=116
QuickLoadKey=120
where 116 = F5 (quick save) and 120 = F9 (quick load)

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the beavers1
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Unread postby the beavers1 » 12 May 2012, 18:20

coltrek wrote:Does your MM7 Configuration Settings looks like this?

CapsLockToggleRun=0
QuickSavesCount=2
QuickSavesKey=122
QuickLoadKey=123
NoDeathMovie=0
NoIntro=0
NoCD=1
InventoryKey=73
ToggleCharacterScreenKey=192
FreeTabInInventory=1
HardenArtifacts=1
PlayMP3=0
MusicLoopsCount=1
NoVideoDelays=1
ReputationNumber=1
DoubleSpeedKey=113
TurnSpeedNormal=100
TurnSpeedDouble=120
ProgressiveDaggerTrippleDamage=1
FixChests=1
BlasterRecovery=5
DataFiles=1
NoD3DBitmapHwl=1
MouseLook=0
MouseSensitivityX=50
MouseSensitivityY=50
MouseSensitivityAltModeX=90
MouseSensitivityAltModeY=90
MouseLookChangeKey=4
MouseLookTempKey=0
CapsLockToggleMouseLook=1
AlwaysStrafe=0
MouseLookFly=1
MouseWheelFly=1
PaletteSMul=0.65
PaletteVMul=1.1
AutorunKey=114

You might try this
QuickSavesKey=116
QuickLoadKey=120
where 116 = F5 (quick save) and 120 = F9 (quick load)


Thanks! From the look of your settings compared to mine it seemed I was missing a lot of them, I tried copy/Paste those configuration settings and it didn't work So if figured that my GrayFace patch must be out of date, So I reinstalled GrayFace patch and sure enough it now works! Thank you for your help!

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GrayFace
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Unread postby GrayFace » 14 May 2012, 07:17

the beavers1 wrote:+ If possible, make it so that xp differs depending on how many of your guys are unable to battle. (for instance if 3 guys are dead the one guy living will get all the xp (about 3x) for killing the monsters instead of just the normal amount.
I always thought that's how it happens. Gotta check.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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the beavers1
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Unread postby the beavers1 » 14 May 2012, 08:01

GrayFace wrote:
the beavers1 wrote:+ If possible, make it so that xp differs depending on how many of your guys are unable to battle. (for instance if 3 guys are dead the one guy living will get all the xp (about 3x) for killing the monsters instead of just the normal amount.
I always thought that's how it happens. Gotta check.
So Sorry I just checked the experience difference when killing one goblin and noticed that it is indeed 4x the normal xp when single person compared to a full party of 4. The single person gained 56 xp where as the when all 4 were alive he only gained 14. Should have checked before asking I am truly sorry I just assumed it was that way since for the most part I didn't ever notice much of a difference or impact in the xp and leveling. Again I am Sorry.

lawn
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MM7 training centers

Unread postby lawn » 16 May 2012, 06:48

Is there any way to make training time in mm7 like in mm6, i.e. one week per training instead of one week per level?

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GreatEmerald
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Re: MM7 training centers

Unread postby GreatEmerald » 16 May 2012, 17:23

lawn wrote:Is there any way to make training time in mm7 like in mm6, i.e. one week per training instead of one week per level?
No. It's a feature, not a bug. If anything, it's MM6 that should be altered.

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tolich
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Unread postby tolich » 16 May 2012, 18:02

I prefer MM9 system, where training is instant.

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Unread postby GreatEmerald » 16 May 2012, 20:40

tolich wrote:I prefer MM9 system, where training is instant.
And I prefer that trainers give you money for training at them, and also turn back time :P

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tolich
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Unread postby tolich » 17 May 2012, 09:08

GreatEmerald wrote:And I prefer that trainers give you money for training at them, and also turn back time :P
They totally do if you're Merchant Master 34. :D I think that it's a wrong thing though.

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Arret
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Unread postby Arret » 18 May 2012, 02:22

tolich wrote:
GreatEmerald wrote:And I prefer that trainers give you money for training at them, and also turn back time :P
They totally do if you're Merchant Master 34. :D I think that it's a wrong thing though.
I guess that is why I can never justify use of a paladin. GM merchant is so weak compared to high master levels and other than that, a paladin doesn't bring much (they really needed at least master spirit and better weapon skills). Having 3 characters using a cudgel make me feel too picky on my loot drops.

I do like the merchant bug though. It was so useful when I ran MageMageLichLich and level capped easily. I wonder if getting free gold like that would offend the gods when you train in Arslegard? Now if only I could make a statue from that gold...maybe in the shape of some kind of bird...

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on mm7 patch

Unread postby Swiftblade » 26 May 2012, 23:45

I have absolutely no idea whether if people still use this topic ever since there is no year on the timestamps. Anyway, I noticed that when I started the game all of the weapons in the shops had damage 0+ when I scrolled over them.

Every single weapon is 0+ when I look at them. I just installed the patch on windows 7 and all is well for now except that. Does anyone know what the problem is?

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the beavers1
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Re: on mm7 patch

Unread postby the beavers1 » 27 May 2012, 04:00

Swiftblade wrote:I have absolutely no idea whether if people still use this topic ever since there is no year on the timestamps. Anyway, I noticed that when I started the game all of the weapons in the shops had damage 0+ when I scrolled over them.

Every single weapon is 0+ when I look at them. I just installed the patch on windows 7 and all is well for now except that. Does anyone know what the problem is?
I honestly have never heard of that problem before.... are you sure they were not all tier 1 weapons that have +0?
"Rot in Hell You Penny Pinching Miser!"

Swiftblade
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problem with weapons

Unread postby Swiftblade » 27 May 2012, 07:11

Well, "Most" if not all of the weapons on my game are set to 0+ and I can not see the bonuses the weapons give whenever I scroll over them.

I'm pretty sure they are all higher then tier one ever since I have already managed to get that arcomage deck.

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GrayFace
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Unread postby GrayFace » 26 Aug 2012, 04:27

Version 1.6.2
[-] Spear skill wasn't added to damage on expert level, it required master level.
[-] My bug: Dead monsters could sometimes move in version 1.6.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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ShadowLiberal
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Unread postby ShadowLiberal » 26 Aug 2012, 14:50

I already have an earlier version of this patch installed. Will it install properly if I download the new version and install it, despite already having a lot of parts of it installed?

Oh and glad to see you're still making occasional updates to this.

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GrayFace
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Unread postby GrayFace » 26 Aug 2012, 22:57

Yes, it will.
My patches: MM6 MM7 MM8. MMExtension. Tools. Also, I love Knytt Stories and Knytt Underground. I'm also known as sergroj.

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Xfing
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Unread postby Xfing » 10 Sep 2012, 20:34

Guess I'll try another playthrough. I tend to discover many bugs when playing.

DeTHiCa
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Unread postby DeTHiCa » 21 Nov 2012, 17:14

I just finished a long playthrough with your MM6patch, took 4 nights to do it.
Now I'm gonna try the MM7patch. :D

Edit: I ran into the wand bug, the wands I find on the ground have no charges in them and disappear on first use.
I remember this being fixed in the official patch. I tried installing that first and then installing MM7patch, but still bugged.

Also, I am getting the corrupt palette on some NPCs, they show up white. This was on the guards in Avlee.
Someone already posted a screenshot about this.

im running on Win7 in software mode, btw.

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GreatEmerald
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Unread postby GreatEmerald » 21 Dec 2012, 20:10

DeTHiCa wrote:im running on Win7 in software mode, btw.
Well, you're not supposed to run the game in software mode.

Rallyket
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Unread postby Rallyket » 24 Mar 2013, 14:39

Anyone have a alternative link to download the patches(mm6,7 and 8) cus i cant get it from the links that are posted :/


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