Town Hall
Cost: 2500 gold
Provides owner's kingdom with 1,000 gold per day
City Hall
Cost: 5,000 gold
Provides owner's kingdom with 2,000 gold per day
Capitol
Cost: 10,000 gold
Provides owner's kingdom with 4,000 gold per day; only one may exist at any one time in a kingdom; if a player with a Capitol takes over an enemy town that has a Capitol built, the enemy Capitol is destroyed
Fort
Cost: 20 ore, 20 wood, 5000 gold
Promotes dwelling construction; provides owner's town with defensive walls that protect it during a seige
Citadel
Cost: 5 ore, 2500 gold
Increases base creature growth by 50%, adds one turret to the Fort, strengthens the town's walls, and adds the town ditch
Castle
Cost: 10 wood, 10 ore, 5000 gold
Doubles base creature growth; adds two additional turrets to the Fort, and further strengthens the town's walls
Tavern
Cost: 5 wood, 500 gold
Allows recruiting of heroes; increases the morale of troops defending the city; grants allied heroes basic knowledge of enemy troops in garrisons and towns
Marketplace
Cost: 5 wood, 500 gold
Allows owner to trade resources; the rates get better as the number of Marketplaces increases in the owner's kingdom
Resource Silo
Cost: 5 ore, 5000 gold
Provides owner's kingdom with +1 sulfer every day
Blacksmith
Cost: 5 wood, 1000 gold
Provides owner's armies with ballistae
Battle Scholar Academy
Cost: 5 wood, 5 ore, 1000 gold
Grants each visiting hero 1,000 experience; one time only per hero
Mana Vortex
Cost: 1000 gold
Replenishes visiting hero's spell points, then doubles them past the maximum
Portal of Summoning
Cost:5 ore, 2500 gold
Allows owner to recruit a unit from an external dwelling
Mushroom Rings
Cost: 1000 gold
Increases Troglodyte/Infernal Troglodyte base growth by +7 per week
Artifact Merchants
Cost: 10,000 gold
Allows visiting heroes to purchase artifacts, using any resource type, for a nominal fee
Mage Guild Level 1
Cost: 5 wood, 5 ore, 2000 gold
Allows visiting heroes to learn level 1 spells if they have a spell book; spell books can be bought for 500 gold
Mage Guild Level 2
Cost: 5 wood, 5 ore, 4 sulfer, 4 gems, 4 crystal, 4 mercury, 1000 gold
Allows visiting heroes to learn level 2 spells if they have a spell book; spell books can be bought for 500 gold
Mage Guild Level 3
Cost: 5 wood, 5 ore, 6 sulfer, 6 gems, 6 crystal, 6 mercury, 1000 gold
Allows visiting heroes to learn level 3 spells if they have a spell book and Basic Wisdom; spell books can be bought for 500 gold
Mage Guild Level 4
Cost: 5 wood, 5 ore, 8 sulfer, 8 gems, 8 crystal, 8 mercury, 1000 gold
Allows visiting heroes to learn level 4 spells if they have a spell book and Advanced Wisdom; spell books can be bought for 500 gold
Mage Guild Level 5
Cost: 5 wood, 5 ore, 10 sulfer, 10 gems, 10 crystal, 10 mercury, 1000 gold
Allows visiting heroes to learn level 5 spells if they have a spell book and Expert Wisdom; spell books can be bought for 500 gold
Warren
Cost: 5 wood, 5 ore, 400 gold
Provides your army with Troglodytes.
Upg. Warren
Cost: 5 wood, 1000 gold
Provides your army with Infernal Troglodytes, and allows you to upgrade Troglodytes into Infernal Troglodytes.
Harpy Loft
Cost: 5 ore, 1000 gold
Provides your army with Harpies.
Upg. Harpy Loft
Cost: 2 crystal, 2 sulfer, 1000 gold
Provides your army with Harpy Hags, and allows you to upgrade Harpies into Harpy Hags.
Pillar of Eyes
Cost: 5 wood, 5 ore, 1500 gold
Provides your army with Beholders.
Upg. Pillar of Eyes
Cost: 1 all, 1000 gold
Provides your army with Evil Eyes, and allows you to upgrade Beholders into Evil Eyes.
Chapel of Stilled Voices
Cost: 5 wood, 5 ore, 2000 gold
Provides your army with Medusae.
Upg. Chapel of Stilled Voices
Cost: 5 wood, 1500 gold
Provides your army with Medusa Queens, and allows you to upgrade Medusae into Medusa Queens.
Labyrinth
Cost: 10 ore, 10 sulfer, 2000 gold
Provides your army with Minotaurs.
Upg. Labyrinth
Cost: 5 ore, 5 gems, 3000 gold
Provides your army with Minotaur Kings, and allows you to upgrade Minotaurs into Minotaur Kings.
Manticore Lair
Cost: 10 wood, 10 ore, 6000 gold
Provides your army with Manticores.
Upg. Manticore Lair
Cost: 5 wood, 5 ore, 5 mercury, 5 sulfer, 3000 gold
Provides your army with Scorpicores, and allows you to upgrade Manticores into Scorpicores.
Dragon Cave
Cost: 5 all, 10000 gold
Provides your army with Red Dragons.
Upg. Dragon Cave
Cost: 15 wood, 15 ore, 20 sulfer, 15,000 gold
Provides your army with Black Dragons, and allows you to upgrade Red Dragons into Black Dragons.