Note: For a better view of the various requirements, check out Aurelain's famous Skill Wheel.

Skills
Dark Magic

Basic Dark Magic

  • Allows to learn Dark Magic spells of the third circle and makes Dark Magic more effective overall.

Advanced Dark Magic

  • Allows to learn Dark Magic spells of the fourth circle and makes Dark Magic even more effective.

Expert Dark Magic

  • Allows to learn Dark Magic spells of the fifth circle and makes Dark Magic ultimately powerful.
Destructive Magic

Basic Destructive Magic

  • Allows to learn Destructive Magic spells of the third circle and makes Destructive Magic more effective overall.

Advanced Destructive Magic

  • Allows to learn Destructive Magic spells of the fourth circle and makes Destructive Magic even more effective.

Expert Destructive Magic

  • Allows to learn Destructive Magic spells of the fifth circle and makes Destructive Magic ultimately powerful.
Light Magic

Basic Light Magic

  • Allows to learn Light Magic spells of the third circle and makes Light Magic more effective overall.

Advanced Light Magic

  • Allows to learn Light Magic spells of the fourth circle and makes Light Magic even more effective.

Expert Light Magic

  • Allows to learn Light Magic spells of the fifth circle and makes Light Magic ultimately powerful.
Summoning Magic

Basic Summoning Magic

  • Allows to learn Summoning Magic spells of the third circle and makes Summoning Magic more effective overall.

Advanced Summoning Magic

  • Allows to learn Summoning Magic spells of the fourth circle and makes Summoning Magic even more effective.

Expert Summoning Magic

  • Allows to learn Summoning Magic spells of the fifth circle and makes Summoning Magic ultimately powerful.
Sorcery

Basic Sorcery

  • Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 10%.

Advanced Sorcery

  • Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 20%.

Expert Sorcery

  • Speeds up hero's casting in combat. Interval between two consecutive spell casts is reduced by 30%..
Defense

Basic Defense

  • Decreases damage dealt to your creatures in melee combat by 10%.

Advanced Defense

  • Decreases damage dealt to your creatures in melee combat by 20%.

Expert Defense

  • Decreases damage dealt to your creatures in melee combat by 30%.
Leadership

Basic Leadership

  • Increases moral of all creatures in hero's army by 1.

Advanced Leadership

  • Increases moral of all creatures in hero's army by 2.

Expert Leadership

  • Increases moral of all creatures in hero's army by 3.
Learning

Basic Learning

  • Increases hero's earned experience by 5%.

Advanced Learning

  • Increases hero's earned experience by 10%.

Expert Learning

  • Increases hero's earned experience by 15%.
Logistics

Basic Logistics

  • Increases hero's movement speed over land by 10%.

Advanced Logistics

  • Increases hero's movement speed over land by 20%.

Expert Logistics

  • Increases hero's movement speed over land by 30%.
Luck

Basic Luck

  • Increases luck of all creatures in hero's army by 1.

Advanced Luck

  • Increases luck of all creatures in hero's army by 2.

Expert Luck

  • Increases luck of all creatures in hero's army by 3.
Offence

Basic Offence

  • Increases damage dealt by your creatures in melee combat by 5%.

Advanced Offence

  • Increases damage dealt by your creatures in melee combat by 10%.

Expert Offence

  • Increases damage dealt by your creatures in melee combat by 15%.
War Machines

Basic War Machines

  • Makes war machines more effective overall. Increases Offence, Defense and Damage of Ballistae. Increases Catapult's Damage and grants it a 30% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase offence of ranged units in hero's army by 1.

Advanced War Machines

  • Makes war machines more effective overall. Increases Offence, Defense and Damage of Ballistae. Increases Catapult's Damage and grants it a 40% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase offence of ranged units in hero's army by 2.

Expert War Machines

  • Makes war machines more effective overall. Increases Offence, Defense and Damage of Ballistae. Increases Catapult's Damage and grants it a 50% chance to hit. The First Aid Tent receives increased Healing Power. Ammo Cart gains an ability to increase offence of ranged units in hero's army by 3.