potions potion of quickness item plate mail treasures elven chain mail minor golden plate mail major armor of order relic adamantine armor
Potions Items Treasures Minor Artifacts Major Artifacts Relics

Minor


Mind Shield

All friendly creatures are immune to all Mind spells


Crown of Enchantment

The hero can cast Mind spells on creatures who are normally immune to Mind spells. (Negated by the Mind Shield.)


Circlet of Winsdom

The hero gains +10 spell points and regenerates 2 extra spell points per day


Magic Amplifier

All friendly creatures use 33% less spell points when casting spells


Mullich’s Helm of Leadership

All friendly targets get +2 morale and +1 speed


Hideous Mask

The hero's attack sends out a wave of Fear that keeps his or her opponent from retaliating.After the attack, the opponent struck by Fear runs away for a short distance


Golden Plate Mail

Increases the hero's Melee and Ranged Defense by 25. It also costs 1 additional spell point to cast all spells


Halberd of the Swiftwatch

Increases a hero's Melee Attack by 25, increases speed by 2, and negates the First Strike ability of enemies. The hero can also attack 2 yards away. Uses both the left and right hand slots


Crusader’s Mace

All friendly targets do +30% melee and ranged damage


Angel’s Blade

Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage against Death creatures


Giant Slayer

Increases the hero's Melee Attack and Melee Defense by 3. The hero does double melee damage to all level four creatures


Valder’s Crossbow of Sloth

Increases the hero's Ranged Attack by 5. Any target the hero strikes with a ranged attack will suffer from the effects of the Slow spell


Sniper’s Crossbow

Increases the hero's Ranged Attack by 3, and negates all range penalties. All friendly creatures also have no range penalties


Nomad Blackbow

Increases the hero's Ranged Attack by 20


Throwing Spear

Increases the hero's Melee and Ranged Attack by 8


Barbarian Throwing Club

Increases the hero's Melee and Ranged Attack by 5. Any creature struck by the hero may be stunned


Steadfast Shield

Gives all friendly targets +30% to their Melee and Ranged Defense. It also gives the hero +3 Melee and Ranged Defense


Wand of Weakness

Casts the Weakness spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Wand of Illusion

Casts the Create Illusion spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Wand of Ice

Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Wand of Healing

Casts the Heal spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round


Wand of Haste

Casts the Haste spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round


Wand of Fireballs

Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round


Wand of Fire

Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Wand of Curses

Casts the Curse spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round


Wand of Blesses

Casts the Bless spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round


Wand of Animating Dead

Casts the Animate Dead spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round


Logbook of the Master Sailor

Increases a hero's movement over the sea by 25%. If the hero has Seamanship, it increases the hero's Offense and Defense skills at sea by 20%


Demonary

All demon type summoning spells (Death Magic) call twice as many creatures


Journeyman’s Notebook

Contains all second level spells. The hero must have the appropriate magic skills to cast the spells


Snowshoes

Gives an army the ability to ignore Snow terrain movement penalties


Boot of the Crocodile

Gives an army the ability to ignore Swamp terrain movement penalties


Fireproof Boots

Gives an army the ability to ignore Volcanic terrain movement penalties


Sandwalker Sandals

Gives an army the ability to ignore Sand terrain movement penalties


Surefooted Boots

Gives an army the ability to ignore Rough terrain movement penalties


Cloak of Distraction

The hero ignores the threat area of enemy troops


Mage’s Robe

The mana cost of all spells cast by the wearer is reduced by 1 point


Cowl of Resistance

The hero gains 50% magic resistance


Cape of Protection

All friendly targets gain 30% magic resistance


Amulet of Fear

Gives the hero the No Retaliation ability, same as the Fear spell


Amulet of the Undertaker

Increases the hero's Necromancy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Necromancy skill


Statesman’s Medal

Increases the hero's Diplomacy skill by 10% if the hero has the skill. Otherwise, it acts as the Basic Diplomacy skill


Ankh of Life

Increases the hero's Resurrection skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Resurrection skill


Necklace of Charm

Increases the hero's Charm skill by 5% if the hero has the skill. Otherwise, it acts as the Basic Charm skill


Druid’s Chain

Increases the hero's Summoning skill by one level if the hero has the skill. Otherwise, it acts as the Basic Summoning skill


Medal of Honor

All friendly targets get +2 morale


Ring of Permanency

All friendly targets are immune to Dispel, Cancellation, and Steal Enchantment


Ring of Speed

Gives all friendly targets +2 to their speed in combat


Ring of the Elementals

All Summon Elemental spells create twice as many creatures as normal


Ring of Lesser Negation

When casting spells, the hero ignores all "Ward" limitations caused by creature abilities and spells


Ring of the Cobra’s Eye

Creatures struck by the hero during combat are Poisoned (same as the Death spell)


Leprechaun’s Ring

Gives +2 luck to all friendly targets


Equestrian’s Gloves

Provides +25% movement on land


Crystal Figurine

Gives +1 crystal per day when equipped by a hero


Gem Casket

Gives +1 gem per day when equipped by a hero


Flask of Mercury

Gives +1 mercury per day when equipped by a hero


Brazier of Sulfur

Gives +1 sulfur per day when equipped by a hero


Sack of Gold

Gives +750 gold per day when equipped by a hero


Poison Arrow

Creatures struck by the hero's ranged attack are Poisoned, same as the Death spell


Arrow of Slaying

Gives the hero the Slayer ability during ranged attacks


Purse of Penny Pinching

The hero gains a 10% discount on all creature purchases when this item is equipped. It only works if the hero is doing the actual hiring and will not work through the Caravan screen