Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic

Italic text = Equilibris Mod.

NAME LEVEL COST EFFECT
Cancellation 1 (2) 2 (3) Cancellation removes all beneficial spells from the target.
Curse 1 2 Curse causes the target to do minimum damage in combat.
Disrupting Ray 1 2 Disrupting Ray causes the target's Melee and Ranged Defense to decrease by 20%.
Poison 1 2 Poison does damage to the target every round (starting with the current round) until combat ends.
Raise Skeletons 1 2 Raises a number of Skeletons based on the caster's level from any stack of dead creatures. The number of raised Skeletons cannot exceed either the Hit Points or number of the creatures. All Skeletons vanish after combat ends.
Animate Dead 2 3 Animate Dead raises a number of creatures based on the caster's level from any stack of dead creatures. All creatures vanish after combat ends.
Fatigue 2 3 Fatigue causes the enemy target to move at half speed and movement in combat.
Life Drain 2 3 Life Drain steals Hit Points from all Life and Nature targets, and then the caster gains a portion of the total Hit Points drained.
Life Ward 2 3 The target of a Life Ward is 50% resistant to Life spells, and their Melee and Ranged Defense is increased by 50% against Life-aligned opponents.
Mire 2 3 Mire causes the target to move at half speed on the Adventure Map during its next turn.
Poison Attack 2 3 The target's attacks in melee combat become poisonous. Anyone struck by the target will suffer the doubled effects of the 1st level Death spell, Poison. Spell does not affect undead, mechanical and elemental creatures.
Sorrow 2 3 Sorrow gives the target maximum negative morale.
Unholy Song 2 3 Unholy Song causes all Life targets to do 20% less damage and decreases their Melee and Ranged Defense by 20%.
Weakness 2 (1) 3 (2) Weakness causes the target to do 25% less damage in combat.
Aging 3 5 Aged targets do 25% less damage and their Melee and Ranged Defence is reduced by 20%. Speed and Movement are also cut in half..
Aura of Fear 3 5 Aura of Fear is cast on a friendly target, so enemy opponents cannot retaliate against the friendly target's attacks unless they are immune to Death, Fear or Mind spells.
Magic Leech 3 5 Magic Leech causes any spell cast by the target to cost double the Spell Points. Also, the caster of Magic Leech gains 1 Spell Point per 2 Spell Points used by target.
Mass Cancellation 3 (5) 5 (12) Mass Cancellation removes all beneficial spells from all enemy targets.
Mass Curse 3 5 Mass Curse causes all enemy targets to do minimum damage.
Plague 3 5 Plague causes all targets on the Combat Map, friend or foe, to come down with a deadly, damaging disease. It has no effect on non-living or Death targets.
Raise Ghost 3 5 Raises a number of Ghosts based on the level of the caster from any stack of dead creatures. The number of raised Ghosts cannot exceed either the Hit Points or number of the creatures. All Ghosts vanish after combat ends.
Death Call 4 8 Death Call targets a friendly or enemy target with dead creatures, raising a number of creatures based on the level of the caster. These raised creatures are placed under the control of the caster and vanish after combat.
Mass Sorrow 4 8 Mass Sorrow causes all enemy targets to have maximum negative morale.
Mass Weakness 4 (3) 8 (5) Mass Weakness causes all enemy targets to do 25% less damage in combat.
Terror 4 8 Terror causes a single target within the line of sight of the caster to lose its next 2 actions.
Vampiric Touch 4 (5)

8 (12)

Vampiric Touch causes a friendly target to gain 1 Hit Point for every 2 Hit Points of damage they inflict.
Hand of Death 5 12 Hand of Death instantly kills a number of opponents based on the level of the caster. The target must be within the line of sight of the caster.
Raise Vampires 5 (4) 12 (8) Raises a number of Vampires based on the level of the caster from any stack of dead creatures. Raised Vampires cannot exceed the total Hit Points or number of the dead creatures, and the Hit Points raised are removed from the target stack. Vampires vanish after the battle.
Sacrifice 5 (4) 12 (8) First, Sacrifice destroys a friendly target. Then the caster selects a second friendly target who will recover twice the Hit Points of the destroyed target.
Chaos Magic | Death Magic | Life Magic | Nature Magic | Order Magic