Ability Name |
Creatures With Ability |
Ability Description |
|
3-headed Attack |
Cerberus |
All enemies standing to the left, front and right of the creature are attacked simultaneously |
Aging |
Ghost |
Chance of Aging during an attack. An Aged creature does less damage and has less defense. |
Area Attack |
Cyclops |
The range attack strikes all targets, friendly or hostile, in a small area. |
Berserk |
Berserker |
The creature must attack or move to attack every turn. They cannot wait. |
Binding |
Mantis |
Creature Binds the last creature attacked. Bound enemies cannot move, but can attack, retaliate and cast spells. Bound creatures do half damage when they attack. |
Blinding |
Unicorn |
Chance of Blinding an enemy during an attack. |
Block |
Minotaur |
Chance of Blocking any attack, melee or ranged, every time. |
Bloodlust |
Ogre Magi |
Can cast the Chaos Magic spell Bloodlust. |
Bonuses at Sea |
Pirate |
Creature is faster and does more damage when fighting on a ship. Defense also increases. |
Breath Attack |
Black Dragon, Phoenix |
Breathes fire which counts as a Fire Attack, and may harm creatures directly behind the enemy. |
Chaos Ward |
Titan |
Creature is immune to Chaos Magic and takes less damage from Chaos creatures. |
Charge |
Champion |
Creature does more damage if it charges for a long distance before attacking. |
Cold Attack |
Ice Demon, Water Elemental |
Creature has a cold-based attack; Creatures with Cold Resistance take half damage from their attacks. |
Cold Resistance |
Ice Demon, Water Elemental |
Creature is immune to cold-based spells and takes half damage from enemies with cold-based attacks. |
Curse |
Mummy |
Creature's normal attack also acts as the Death Magic spell Curse. |
Death Ward |
Crusader, Monk |
Creature is immune to Death Magic spells and takes less damage from Death creatures. |
Devouring |
Sea Monster |
Chance of devouring an enemy whole with each attack. |
Elemental |
Air, Earth, Fire & Water Elementals, Gargoyle |
Immunity to certain spells (such as Poison) that only work on normal, living creatures. |
Fear |
Bone Dragon |
No retaliation & the creature struck runs away a short distance after the attack. |
Fire Attack |
Efreet, Fire Elemental, Black Dragon, Phoenix |
Creature has a fire-based attack; Creatures with Fire Resistance take half damage from their attacks. |
Fire Resistance |
Efreet, Fire Elemental, Phoenix |
Creature is immune to fire-based spells and takes half damage from enemies with fire-based attacks. |
Fire Shield |
Efreet |
Has a fire shield that damages any enemy when they attack. |
First Strike |
Champion, Dgn. Golem, Nomad, Mantis, W. Tiger |
In melee combat, the creature strikes first before an opponent can retaliate. Works while retaliating too. |
Flying |
Air Elemental, Angel, Beholder, Black Dragon, Bone Dragon, Efreet, Faerie Dragon, Gargoyle, Genie, Ghost, Griffin, Harpy, Imp, Mantis, Phoenix, Sprite, Thunderbird, Vampire |
Creature can fly over obstacles, creatures, heroes, and castle walls. |
Fortune |
Leprechaun |
Creature can cast the Nature Magic spell Fortune. |
Giantslayer |
Halfling |
Creature does extra damage against 4th level creatures. |
Hypnotize |
Mermaid |
Chance of taking control of an enemy opponent for 1 turn during an attack. |
Immune to Magic |
Black Dragon |
Complete immunity to all forms of magic, friendly or hostile. |
Immune to Visual Atks |
Troglodyte |
All abilities and spells that influence vision (like Blind and Stone Gaze) have no effect on creature. |
Insubstantial |
Air Elemental, Ghost |
Creature's Melee & Ranged Defense are increased by 100%. |
Life Draining |
Vampire |
Every attack steals life from the enemy and will heal & even resurrect dead Vampires. |
Life Ward |
Devil |
Creature is immune to Life Magic spells and takes less damage from Life creatures. |
Lightning Attack |
Thunderbird |
Every attack also summons a bolt of lightning to strike the opponent. |
Long Range |
Ballista, Crossbowman |
Creature ignores all ranged attack penalties for distance. |
Long Weapon |
Pikeman |
Creature can attack enemies that are a short distance away, double the normal range. |
Magic Mirror |
Faerie Dragon |
Creature reflects hostile spells back at the enemy, the same as the Magic Mirror spell. |
Magic Resistance |
Dwarf, Earth Elemental, Gold Golem |
Creature has a chance of resisting most hostile spells; takes less damage from direct damage spells. |
Mana Leech |
Imp |
Creature drains 2 spell points from the enemy each turn and transfers it to a nearby friend. |
Mechanical |
Ballista, Dragon Golem, Gold Golem |
Creature is not affected by morale, or by spells or abilities that only work on living creatures. |
Mirth |
Satyr |
Creature can cast the Life Magic spell Mirth. |
Multiple Attack |
Hydra |
Creature attacks all nearby enemies simultaneously. |
Negate First Strike |
Dragon Golem, Pikeman |
In melee combat, the creature never strikes after an opponent, even if they have First Strike. |
No Obstacle Penalty |
Ballista |
Creature does full damage to targets behind castle walls. |
No Retaliation |
Cerberus, Harpy, Hydra, Naga, Sprite, Vampire |
When the creature attacks, the opponent cannot retaliate. |
Normal Melee |
Centaur, Medusa, Orc, Titan |
This ranged creature does not suffer a damage penalty when attacking enemies in melee combat. |
Poison |
Venom Spawn |
Living creatures struck by the attack are Poisoned and take additional damage every turn. |
Random Harmful Spells |
Beholder |
When this creature attacks, it casts a random Chaos Magic or Death Magic spell on the enemy. |
Ranged |
Ballista, Beholder, Centaur, Crossbowman, Cyclops, Elf, Halfling, Medusa, Monk, Orc, Titan, Venom Spawn, Waspwort |
Creature can attack at a distance; Does half damage in melee combat unless they have Normal Melee. |
Ranged First Strike |
Elf |
Creature strikes first in ranged combat before a ranged opponent can retaliate. |
Rebirth |
Phoenix |
Creature can return to life if killed; If all are killed and haven't used the ability, a portion will be reborn. |
Regeneration |
Troll |
Creature completely heals all wounds at the beginning of each of its turns. |
Resurrection |
Angel |
Creature can bring dead friendly targets back to life. |
Shoots Twice |
Elf |
This ranged creature fires twice each time it attacks. |
Short Range |
Orc, Centaur |
Creature's ranged attack decreases dramatically at long range. |
Skeletal |
Skeleton, Bone Dragon |
Creature's ranged defense is increased by 100%. |
Spellcaster |
Faerie Dragon, Genie, Magi, Water Elemental |
Creature knows a variety of spells that can be cast in combat (dependent on the target). |
Stealth |
Bandit |
Creature is invisible at a distance on the Adventure Map to 2nd level creatures and heroes with Basic Scouting. Creature is invisible to adjacent 1st level creatures and heroes with no scouting. |
Stone Gaze |
Medusa |
Creature has a chance of killing enemies instantly each attack; no effect vs. Undead, Mech., Elemental. |
Stone Skin |
Gargoyle |
Creature's Melee & Ranged Defense by 25% in combat. Stoneskin spell has no additional effect. |
Strength |
Behemoth |
Increases the creature's combat damage. |
Strike and Return |
Harpy |
Creature flies back to its starting point after attacking. |
Stun |
Squire |
Chance of stunning enemies for 1 turn every attack. Stunned enemies cannot take action or retaliate. |
Summon Demons |
Devil |
Creature can summon Ice Demons |
Taxpayer |
Peasant |
Creature generates 1 gold per day per creature in the stack in taxes. |
Teleport |
Devil |
Creature can move to almost any point on the battlefield instantly. |
Terror |
Nightmare |
Creature can cast Terror on an opponent; Enemies with Terror cannot take any action for 1 turn. |
Toughness |
Zombie |
Increases the creature's hit points. |
Two Attacks |
Berserker, Crusader, Wolf |
Creature attacks twice in melee combat. Second attack occurs after enemie's retaliation. |
Undead |
Bne. Drgn, Ghost, Mummy, Skel., Vamp., Zmbie |
Creature is not affected by morale, or by spells or abilities that only work on living creatures. |
Unlimited Retaliation |
Griffin |
Creature can retaliate against any number of attacks in one turn. |
Weakness |
Waspwort |
Creature inflicts Weakness on its target each attack. Weakened creatures do less damage. |