In this interview over at Limbic's open development blog, Phelan Sykes, one of the art designers of the original Might and Magic games, tells us about her career and influence on the series; the history, what inspires her and which way the road has taken.

Here's an extract:
"Game development to me is about engagement and connection. A game must connect with a player on his terms and involve him on a personal level. The activity could be as simple as pattern matching on a slot game or complex as full-blown immersive role playing game. Connecting with players on an emotional level is the primary focus in my current work, though instead of fantastic visuals I focus on psychology and orchestration. When designing for RPG’s, to me one of the most appealing concepts is “The Grand Adventure” – we all want to escape our day-to-day, create a new identity for ourselves and explore the great unknown. We all want comradeship, challenge, excitement, fame and glory. Tapping into and full-filling these universal human desires is one of the best ways to forge enduring connections with a player."

It's a nice read, quite a comprehensive interview. Go here to read the full story.