Today, Heroes VII has officially been made available for pre-order. Customers can choose between several different game versions:
1. Standard Edition (retail or digital) just the full game, no extra shinies.
2. Digital Deluxe Edition. In addition to the full game, it will contain a digital version of the soundtrack, some digital contents like the Solmyr hero and an extra map scenario, and on top of it all you get the new Heroes III HD game as well.
3. Retail Collector's Edition - which we are now able to confirm will be available in the US (order it from the Uplay shop). It includes, as we have seen from the votes on the blog site, a collector's box, a 26-cm Ivan figurine, a 96 page artbook, the soundtrack, two lithographs, a tarot game. There is also the digital extra contents mentioned above.
If you pre-order the game, you will get access to the Closed Beta test. Ubisoft also throw in "4 exclusive in-game portraits and 4 exclusive artefacts".
After years of ignoring North America in the release of special editions, we here at Celestial Heavens are very happy to see Ubisoft finally conceding that the US market is important; the dedicated American fans of the franchise will be glad to have the Collector's Edition box available to them.
The skill wheel You may recognize this feature from earlier games. Remember Aurelain's skill wheel created for H5? Generally, the so-called "skill wheel" for H7 is simply an overview over a hero's gained and potential skills, viewable on a single screen. As your heroes gain levels, you can plan ahead to shape your perfect hero - the skill wheel feature makes this process easier. In H7, the skill's properties will appear in the right column when you select it.
As you can see in the image to the right (click for a larger version), skills are divided into "Major" and "Minor", with the levels "Novice" (giving the hero 3 abilities), "Expert" (another 2 abilities) and "Master" (giving 1 more). Three of the "Major" skills have another rank on top of these - the cherished "Grandmaster" level. The obtaining of skills is done in a way which should be familiar to RPG players, namely by the spending of skill points given when the hero levels up. Fans of the series will also be familiar with the general types of skills; some magical, some purely combat related and some to do with the adventure map and managing of the towns. Which skills are available to which heroes is fairly intuitive, but if you want to, you can read more about it in the blog article.
Warcries These are Might capabilities, used as an alternative to magic spells on the battlefield. Instead of casting a spell, a hero can use a warcry to boost his or her troops in different ways; increasing defence, ranged attack damage or initiative, for instance. Click the image on the right to see all these effects. As the hero levels up, the effects of these warcries also increase, making them a real alternative to magic. If properly balanced, I see this as a way to ensure that the game's title will indeed be a fitting description. It also underlines the fact that the heroes are on the battlefield themselves; these skills offer nothing in the way of direct damage, but bolster a hero's army.
Stronghold faction is finally revealed on the official website. Players can discover new units, upgraded units, lore and animation.
To your mind, do you consider that Devs Team give a nice representation of stronghold for this opus?
Tribes of nomadic barbarians, Orcs are the scattered but proud survivors of a long history of persecution. They boast ranks of fierce warriors supported by powerful Shamans. Orcs prefer open skies and the freedom to move on when the urge takes them: many chose to lead a nomadic life in the dunes of the Sahaar desert.
No, this isn't a petition to get more 'Twilight' books printed (shudder), it's a story about you being able to vote for your favoured H7 Vampire design. By going to the Shadow Council website, you will be able to vote for your favourite of three possible designs: The Vampire Knight, The Night Lady or The Blood Monster.
Two possible innovations here; there is a sword-less alternative, so Limbic may bring back the melee monster we know from earlier incarnations of the series, and there is also the possibility of the vampire being of the female persuation.
The fans have been screaming their proverbial heads off, complaining that the Vampire design shown earlier was both silly and merely a re-hash of assets from Heroes VI. Taking the "advice" to heart, the Devs said they would see if it was possible to change the designs. They did, and apparently it was, so the fans should be happy to see their hard work (shouting at devs is such a strain on the throat, we know) pay off. Finally, then, you can all vote for your favoured design and get something proper into the coming Heroes VII game.
A new struggle appears in Ashan, in Seamus' Empire. The Duke Ivan wants to show the people Seamus' atrocity in different nations and frontiers.
A War is about to begin, and all characters have to pledge loyalty to the Emperor, or join the “traitorous” Duke of Griffin.
Using Talonguard as his base of operations, Ivan would gather his and Stefan’s forces, march on Horncrest and remove Seamus from the Holy Throne. Of course, thanks to the information I had obtained on my end, he already knew that beyond the borders of the Stag Duchy, Seamus was also preparing for war…
Some days ago, Dev Team present Haven's Heroes on Heroes VII Blog. Players can read the specs of four new Heroes:
- Kryztoff, Inquisitor, with a Magic bonus when summoned.
- Tyris, Nice Paladin, whom can increase the production of Cavaliers and Cuirassiers each week in the Area of Control.
- Ymoril, Brave Paladin, whom can increase the production of Guardians and Justiciars each week in the Area of Control.
- Edric, Vincicator whom can increase the production of Wolves of Griffins each week in the Area of Control.
Players have asked Ubisoft which type hall of Heroes developers will implement in the game:
- Recruit any heroes we want, like H6 and H4,
- Or having a tavern, like H5 and H3...
Ubi Nox has sent a message for the community, in order to clear players questions:
Please keep in mind that those Heroes specializations only are 4 examples, there will be of course more variety on this topic. Moreover, Heroes presented in this page are the regular “tavern” heroes but you will also be able to recruit Heroes with a special role in MMH7 story or universe, those ones will have also their own specializations.
The Heroes VII DevTeam has published some information about the game since the beginning of march.
First of all, the 8th part of Tales of the Ten Years War was released. With this story, players had more information about the election of Seamus na Feidh, Duke of Stag, as the Emperor. After seven years of war, people trust him to put an end to the conflicts... It was not very efficient...
Secondly, developers gave a bunch of screenshots. You can find some of them directly in our gallery.
Finally, a part of the community was complaining about the art direction of Necro faction, they gave us Might Heroes's concept and some of their abilities. Players are quite satisfied of modifications !
Blue Byte have announced The Champion of Ashan, a tournament for Heroes Online, the prizes of which include a Playstation 4, big Amazon gift certificates and enough moolah to keep the party going for weeks:
"The Champion of Ashan Tournament is a PvP based tournament in which everyone can participate. The preliminaries will be fought in each environment individually at which end the top 10 of the main league from each server are nominated for the finals.
During the preliminaries you have to fight ranked PvP duels to earn the necessary points to get to the main league and to the top of the main league. But that’s not all, you can also sign up for a wildcard lottery from which, randomly, 2 additional players will be nominated for the finals."
The full article with information about the competition and the prizes can be found here.
Sign up for Heroes Online today and get to work on the tournament!
Ubisoft have announced a contest where you can win tickets to a fan day along with "a great selection of various gaming magazines and websites from different countries to present the game progress and unveil some new exciting information" on Friday, March 13th near Paris (France).
How to participate: Basically, you have to participate in the comments section on the official blog site and prove that you're a big Heroes fan. As they say - "share in the comments section why you think you are the hardest Heroes fan, share pictures, videos or anything that could support this statement! Originality will be rewarded and even if you are not selected in the end, your contribution will be rewarded through this website. ".
Deadline: Feb. 25th 00:00 CET.
Of course, this is a total rip-off of our owncontest held back in December and one we held back in 2011, but as it goes through the official site there will probably be more participants, meaning a smaller chance to win, meaning that the CH contests are the best.
Might & Magic Heroes VII introduce exploration and battles, and this second system is presented on a new bill on Dev Blog.
On twelve points, the entire system is explained, even implicit aspects.
Of course, lots of them are inspired from past opus, but Dev team has tried to integrate older systems and improve them for the next game.
This article is about what changes, novelties and also current balancing tasks on Heroes VII's battle system. You'll find out the recipe is not really changed but we're trying to make battles more interesting and varied.
For many of you, some of those elements can appear to be â€śimplicitâ€ť but this website is a place for all kind of Heroes :)
Now it's the time to discover some interesting things about Falcon Duchy's secrets. A new tale is available and reveal lots of features about the Ten Years War and the destiny of Ivan.
With those details, announced by Spy Master, we will see the deadliest years of the war, with an empire entirely submerged by battles.
Looking for guidance, Ivan decided to visit the abbey of Skarena, one of the Empire's oldest temples of Elrath. Two figures were waiting for him inside. One was an Elf druid, who introduced himself as Tieru. The other was the Angel Murazel, and she was offering to reveal the truth about Sandalphon's death.
Two days later, a new bill was published on Heroes VII dev blog, and developers have presented Academy's Might Heroes.
Those Might Heroes will be divided into 3 classes:
- Blademage, real warriors of the Academy.
- Alchemist, focus only on prime and Water magic.
- Sheriff, law officers of the faction.
Players' reactions are quite numerous, and some didn't understand the choice of having created Sheriff... Maybe developers will give more information about this lineup when the will present Magic Heroes...
As Heroes III: HD was launched, Ubisoft also released an interview with David Mullich, director of HoMM III back in the days of NWC. Now teaching game production at the Los Angeles Film School, you can still follow him on his blog.
I half expected the thing to appear on the official blog, but since it hasn't I'll direct you to the fan sites instead. Here's the whole interview on Acidcave.
PC Gamer reviewed the recently released HD edition of Heroes of Might and Magic III. They say the gameplay still shines after all these years:
"HOMM III remains an excellent game. Even with just the base, you get seven campaigns, 50 skirmish maps and a map-editor, and it’s only really the availability of the original that gets in the way. It’s a game best defined not by its strategy as such but in the satisfaction of each individual act; the turn-based equivalent of looting monsters in something like Diablo, with just about every move adding a little something to your stockpile of gold or gems or units, and building up towns and armies turn by turn, squad by squad, to be able to go from fearing a few wolves hanging around town to being an unstoppable deathball rolling over the whole map"
On the other hand, they cannot recommend the purchase of the HD remake:
"It’s hard to recommend anyone buy it. The redrawn graphics are okay, if nothing particularly special, but there’s a problem. The original version of HOMMIII is already available on GOG.COM, and fans have long since modded it to run at modern desktop resolutions. You don’t get the new sprites that way, but this is a turn-based 2D game from 1999. Updated or not, it was never going to out-shine the prettiness of successors like Age of Wonders III. Put against the original game, the difference isn’t even particularly noticeable."
H7's Dev Blog announce new screeenshots for player which cannot wait no longer for more information.
Fans can discover 2 screenshots for the adventure map, new environments and some combat map.
So, as me, have you fond some nice information about the game in those screenshots?
Let's start this week (& month) with some new screenshots of Might & Magic Heroes VII!
It's been a while since the last batch of screenshots but we hope this will permit you to bear the wait until faction's videos!
Please keep in mind that those screenshots are work in progress and won't reflect final quality/ambiance of the game.
Today saw the release of the remake of the most celebrated game in the franchise, Heroes of Might and Magic III, on Steam. The wait is over, you can now buy the polished version and see it for yourself, whether it is worth the hype or not. Later, you can play it on tablets too, which is nice.
Finally some news; an interesting Q&A. By "interesting" we mean that it contains new information or at least confirmation on certain bits of information the Community at large have been asking for, rather than things that are either old news or obvious. Here we go, then:
Flexible adventure map dwellings.
Buildings can be destroyed, but not without consequences.
Terrain influences movement.
You can dig for treasure.
"Fast combat" is available.
All the typical game modes we're used to are in - possibly more.
Achievements and artefact sets are in.
There are neutrals. Sea elves and griffins are disclosed, more probably to follow.
At last Ubi's Master Cabir succeeded and after lot of hard effort created Acadamy section. There you can see short units description, Kaspar's commentary and pre-planned abilities. That all for likely final Cabir - Gargoyle - Golem - Djinn - Rakshasa - Apprentice - Arcane Eagle & Colossus line. Don't forget everything is in beta stage and nothing is final. Numbers are still a mystery.
Concept of Heroes VI. Necropolis is touting a grand return. Everything is perfect here, we heard from Ubi, and the faction style suits new game. With Bone Dragon as top tier unit, Ebony Spider in the middle and apocalyptical Grim Reaper as second top tier unit. Necro line seems to be: Skeleton/Skeleton Hoplite - Ghost/Banshee - Ebon Spider/Death Spider - Lamasu/Plague Lamasu - Lich/Arch Lich - Vampire/Vampire Knights - Bone Dragon/Spectral Dragon - Grim Rider/Grim Reaper. No abilities are known, expect innovations, they were announced. Hear that traditional H3 Necromancy skill should be back on track. Our favourite SveltanaAnastasya could perhaps shed more true light there, in the future campaign. But for now my bets stay with Kaspar.
2015 is the year of the 20th birthday of Heroes' serie. Because of the launch of Heroes VII this year, developers will communicate about the entire serie and show us some old background and secrets of the game.
On Might & Magic Heroes VII Dev blog, you can discover two new design which represent some maps of all Heroes' serie.
A post on the official blog tells us more about the "Magic Guilds" (sic.) and for older players, the info should be quite familiar. As in previous instalments of the series, you will be able to build it into (4) levels, each level teaching you more spells:
"Each level of the magic guild grants four spells, plus another per level if an Arcane Library has been built. Which means a total of 16 spells for a fully upgraded magic guild in any town, and 20 for an Academy town."
Simply visiting a town will automatically teach the hero more spells. Logically, you cannot get all types of magic from any given town; some towns are incompatible with certain magic and refuses to teach them.